生成和定位转换作为计算创造力模型的范例

IF 1.2 Q4 ENGINEERING, MANUFACTURING International Journal of Design Creativity and Innovation Pub Date : 2017-10-02 DOI:10.1080/21650349.2016.1203821
Nick Kelly, J. Gero
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引用次数: 7

摘要

本文描述了“生成和定位转换”作为计算创造力模型的范例,可以导致新的问题和探究方法。它描述了对系统的需求,这些系统可以走向一个框架,在这个框架中可以找到设计解决方案。根据博登的转换概念和情境认知的观念,情境转换一词被定义为基于经验的框架变化。然后给出了一个简单系统的实例,这些系统具有生成和定位转换,体现了这一思想。然后,它详细说明了这些模型在文献中建立的系统中显示的相似之处。本文最后讨论了研究问题和探究途径,这些问题和途径在这种范式中是显而易见的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Generate and situated transformation as a paradigm for models of computational creativity
Abstract This paper describes ‘generate and situated transformation’ as a paradigm for models of computational creativity that can lead to novel questions and methods of enquiry. It describes the need for systems that can move towards a frame within which a design solution can be found. The term situated transformation is defined, with reference to Boden’s notion of transformation and ideas from situated cognition, as a change of frame that is based upon experience. The paper then provides a demonstration of simple systems with generate and situated transformation that embody this idea. It then elaborates upon these models showing parallels within established systems in the literature. The paper concludes with a discussion of research questions and avenues of enquiry that are apparent within this paradigm.
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来源期刊
CiteScore
3.80
自引率
27.80%
发文量
15
期刊介绍: The International Journal of Design Creativity and Innovation is an international publication that provides a forum for discussing the nature and potential of creativity and innovation in design from both theoretical and practical perspectives. Design creativity and innovation is truly an interdisciplinary academic research field that will interest and stimulate researchers of engineering design, industrial design, architecture, art, and similar areas. The journal aims to not only promote existing research disciplines but also pioneer a new one that lies in the intermediate area between the domains of systems engineering, information technology, computer science, social science, artificial intelligence, cognitive science, psychology, philosophy, linguistics, and related fields. The journal covers, but is not restricted to, the following topics: ·Theories on Design Creativity and Innovation ·Cognition of Design Creativity ·Innovative Process ·Inventive Process ·Analogical Reasoning for Design Creativity and Innovation ·Design Synthesis ·Method and Tools for Design Creativity and Innovation ·Representation of Design Creativity and Innovation ·Education for Design Creativity and Innovation ·Concept Generation and Inspiration.
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