一套网球中的一些新的“短局”

G. Pollard, T. Barnett
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引用次数: 2

摘要

最近,人们对开发网球计分系统产生了兴趣,该系统涉及平均打更少的分数。在设计这种“更短”的网球得分系统时,理想情况下,它们还应该具备以下四个特征:持续时间的标准差更小,更优秀的选手获胜的概率值相近,效率更高,每打一分的平均兴奋度更高。因此,在设计这种新的评分系统时,总共有五个考虑因素。在这种类型的研究中,一个评分系统在其中一个特征上表现得“更好”,在另一个(或其他)特征上表现得“更差”。在本文中,我们概述了一些新的网球计分系统,这些系统在所有(或几乎所有)这五个特征上都有改进。我们确定了3到4种对比赛有用的不同游戏结构。这种方法的一个共同点是消除游戏结构中不重要和无趣的点。选择哪种新赛制最适合一项特定的赛事,将取决于计划减少预期的固定持续时间
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Some New ‘Short Games’ Within a Set of Tennis
Abstract Recently there has been an interest in developing tennis scoring systems that involve playing a fewer number of points on average. In devising such ‘shorter’ tennis scoring systems, it would be ideal for them to also have the following four characteristics: A smaller standard deviation of duration, a similar value for the probability that the better player wins, an increased efficiency, and a greater average excitement per point played. Thus, in total there are five considerations when devising such new scoring systems. Quite often in this type of study a scoring system that is ‘better’ with regard to one of these characteristics is ‘worse’ with regard to another (or others). In this paper we outline some new tennis scoring systems that have improvements in all (or almost all) of these five characteristics. We identify 3 or 4 different game structures that could be useful for tournaments. A common thread in the approach taken is the elimination of unimportant and unexciting points within the game structure. The choice of which is the most appropriate new format for a particular tournament would depend amongst other things on the planned reduction in the expected set duration
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来源期刊
International Journal of Computer Science in Sport
International Journal of Computer Science in Sport Computer Science-Computer Science (all)
CiteScore
2.20
自引率
0.00%
发文量
4
审稿时长
12 weeks
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