关于“共情”和“游戏”的系统文献综述

IF 0.7 Q3 COMMUNICATION Journal of Gaming and Virtual Worlds Pub Date : 2021-06-01 DOI:10.1386/jgvw_00036_1
Karen Schrier, M. Farber
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引用次数: 5

摘要

关于游戏和同理心交集的学术研究是有限的。然而,在过去的十年中,同行评议的文章已经开始在这个领域发表。本研究调查了移情和游戏这一新兴学术,以了解研究人员如何描述、定义和交流他们的工作。例如,关于游戏的研究文章是如何定义同理心的?研究人员从哪些学科构建他们的研究?在调查中使用了哪些类型的游戏?通过搜索6个不同的数据库,他们发现了49篇文章,并对其进行了编码和分析。在这项调查中,每篇文章都是根据学科、用于寻找文章的关键词、所使用的移情定义、文章中使用的游戏类型和文章中使用的主题进行分析的。文章来自12个不同的学科,描述了13种不同类型的同理心。他们分享了研究结果,并对研究这一领域的研究人员提出了建议。
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A systematic literature review of ‘empathy’ and ‘games’
Scholarship on the intersection of games and empathy is limited. However, over the past decade peer-reviewed articles have started to be published in this area. This study investigates this emerging scholarship on empathy and games to understand how researchers are describing, defining and communicating their work. For example, how are research articles about games defining empathy? From which disciplines are the researchers framing their studies? Which types of games are being used in the investigations? Forty-nine articles were found, coded and analysed by searching six different databases. For this investigation, each article was analysed based on the discipline, keyword(s) used to find the article, definition(s) of empathy used, types of games used in the article and the themes used in the article. Articles emerged from twelve different disciplines and described over thirteen different types of empathy. Findings were shared, as well as recommendations for researchers studying this area.
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来源期刊
CiteScore
1.10
自引率
25.00%
发文量
8
期刊最新文献
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