Mariela Bustos-Ortega, H. Carretero-Dios, J. L. Megías, M. Romero-Sánchez
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SAWGS scores were independent of social desirability, positively correlated with myths about intimate-partner violence against women, sexism, and social dominance orientation, and correlated negatively with feminism. Using two fictitious scenarios of sexism in online gaming, we found that gamers with higher scores on SAWGS showed a greater tendency to downplay a sexist incident and proposed a less severe punishment for toxic gamers. The SAWGS explained additional variance on responses to scenarios beyond that explained by other measures. The detection of sexism should make it possible to develop programs for its eradication and avoid negative consequences for women gamers. 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Sexist Attitudes in Online Video Gaming: Development and Validation of the Sexism Against Women Gamers Scale in Spanish and English
Sexism is an increasingly prevalent problem in the gaming community. However, until now, assessment instruments focused on the construct “sexism against women gamers” are lacking. We present an eight-item self-report scale: Sexism Against Women Gamers Scale (SAWGS). We studied the reliability and validity of the scores of Spanish and English versions across five independent samples (N = 2,437), with participants from Spain and the United States. Scores on both versions demonstrated high reliability, while exploratory and confirmatory factor analyses supported their unidimensional structure. The analysis established configural, metric, and scalar invariance across gender. SAWGS was invariant at the configural level across countries. SAWGS scores were independent of social desirability, positively correlated with myths about intimate-partner violence against women, sexism, and social dominance orientation, and correlated negatively with feminism. Using two fictitious scenarios of sexism in online gaming, we found that gamers with higher scores on SAWGS showed a greater tendency to downplay a sexist incident and proposed a less severe punishment for toxic gamers. The SAWGS explained additional variance on responses to scenarios beyond that explained by other measures. The detection of sexism should make it possible to develop programs for its eradication and avoid negative consequences for women gamers. Additional online materials for this article are available on PWQ's website at http://journals.sagepub.com/doi/suppl/10.1177/03616843231162837
期刊介绍:
Psychology of Women Quarterly (PWQ) is a feminist, scientific, peer-reviewed journal that publishes empirical research, critical reviews and theoretical articles that advance a field of inquiry, teaching briefs, and invited book reviews related to the psychology of women and gender. Topics include (but are not limited to) feminist approaches, methodologies, and critiques; violence against women; body image and objectification; sexism, stereotyping, and discrimination; intersectionality of gender with other social locations (such as age, ability status, class, ethnicity, race, and sexual orientation); international concerns; lifespan development and change; physical and mental well being; therapeutic interventions; sexuality; social activism; and career development. This journal will be of interest to clinicians, faculty, and researchers in all psychology disciplines, as well as those interested in the sociology of gender, women’s studies, interpersonal violence, ethnic and multicultural studies, social advocates, policy makers, and teacher education.