视频游戏被认为是petualangan Jokowi游戏中政治演员的框架工具

Wahyu Juliangga
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引用次数: 0

摘要

数字化为政治参与者使用的互动模式创造了新的发展。其中一种模式是将电子游戏作为选举利益的宣传工具。这项研究试图详细阐述一款名为“Petualangan Jokowi”的电子游戏的作用。本研究采用政治竞选游戏(PCG)框架,以游戏分析为主要方法,结合休闲玩家的文本和用户体验方法。本研究表明,基于文本方法的广告游戏定义的电子游戏“Petualangan Jokowi”是一款旨在向休闲玩家推广游戏中的Joko Widodo和另一位政治角色的设计游戏。这款游戏成功地部分塑造了政治演员的角色,他们将成为Petualangan Jokowi内部的焦点。但由于目前游戏在内容和功能上的开发不足,休闲玩家对游戏符号和故事所传达的政治信息感到苦恼。这项研究还表明,休闲玩家并不想坚持玩《Petualangan Jokowi》,因为休闲玩家没有动力长时间玩《Petualangan Jokowi》。这一因素意味着这一过程并不有效,因为休闲玩家只会因为缺少《Petualangan Jokowi》的游戏体验而获得部分政治信息。
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Video games reviewed as framing tool for political actor in petualangan Jokowi games
Digitalization created new development in the interactive model used by political actors. One of the models is video games as a propaganda tool for electoral interest. This study tries to elaborate on the role of a video game called “Petualangan Jokowi.” This study used Political Campaigning Games (PCG) framework with game analysis as the primary method with textual and user experience approach by the casual gamers. This study showed that the video game “Petualangan Jokowi” on advergames definition based on textual approach is a by-design game for promoting Joko Widodo and another political actor inside the games to casual gamers. This game succeeds in partially framing the political actors’ characters who will be the focus inside Petualangan Jokowi. But the casual gamers are distressed to get the political message which is shown by the symbol and the story because of the shortcoming of development in content and functionality. This study also indicates casual gamers do not want to stick outplayed Petualangan Jokowi because there is no incentive for casual gamers to play Petualangan Jokowi for a long time. This factor implies the not effectively framing process because the casual gamers only received partial political messages based on lack of experience played Petualangan Jokowi. 
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来源期刊
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发文量
11
审稿时长
4 weeks
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