本土制图:普遍游戏和基于地点的故事叙述

IF 1 4区 社会学 Q2 CULTURAL STUDIES Space and Culture Pub Date : 2023-03-02 DOI:10.1177/12063312231155348
O. Guntarik, H. Davies, T. Innocent
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引用次数: 0

摘要

随着过去20年普及游戏的兴起,《pokemon GO》达到顶峰,围绕公共空间的感知、使用和所有权的问题迅速出现。除了商业和公共用途的城市空间,这些经验是如何关注当地的、区域的、跨文化的、古老的和持久的地方概念的?地点和普遍的经验如何回应当地和土著对地方的理解?也许最决定性的问题是,在快速过时的最新移动设备框架中,古老的和土著的可持续发展故事是如何兼容的?考虑到这些问题,本文回顾了当前关于土著普遍游戏的文献,并讨论了一款以澳大利亚第一民族关于土地、河流和天空的故事为特色的增强现实音频游戏。游戏的玩家将转变为旅行者,当他们在景观中移动时,发现交替的和预先定居的地图,为熟悉的领域带来新的见解。
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Indigenous Cartographies: Pervasive Games and Place-Based Storytelling
With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural, ancient, and persistent notions of place? How can locative and pervasive experiences respond to local and Indigenous understandings of place? Perhaps most decisively, what is the compatibility of ancient and Indigenous stories of sustainability set within rapidly obsolete frameworks of the latest mobile devices? In considering these questions, this article reviews the current literature on Indigenous pervasive games and discusses an augmented reality audio-game that features Australian First Nations’ stories of land, river, and sky. Players of the game are transformed into wayfarers as they move across the landscape to uncover alternate and pre-settlement cartographies bringing new insights to familiar territory.
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来源期刊
Space and Culture
Space and Culture Multiple-
CiteScore
2.80
自引率
10.00%
发文量
39
期刊介绍: Space and Culture is an interdisciplinary journal that fosters the publication of reflections on a wide range of socio-spatial arenas such as the home, the built environment, architecture, urbanism, and geopolitics. it covers Sociology, in particular, Qualitative Sociology and Contemporary Ethnography; Communications, in particular, Media Studies and the Internet; Cultural Studies; Urban Studies; Urban and human Geography; Architecture; Anthropology; and Consumer Research. Articles on the application of contemporary theoretical debates in cultural studies, discourse analysis, virtual identities, virtual citizenship, migrant and diasporic identities, and case studies are encouraged.
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