{"title":"现场表演的未来发现","authors":"Camille Intson","doi":"10.1080/14794713.2022.2124770","DOIUrl":null,"url":null,"abstract":"of i2Media Research, audiences sometimes felt as if that mutual feeling of liveness and connection with other audience members, which is so integral to traditional theatrical experience, was lost in mixed reality prototyping. In considering the future of mixed experiences, Freeman notes that we must fi nd ways to bring our known audiences forward. This is to say that virtual and mixed reality ‘ theatrical ’ experiences must simultaneously cater to established theater-going audiences, while attracting new demographics through the a ff ordances of intermedial technology. This panel explores what is lost as creative disciplines become enmeshed; could it be true that with an enmeshment of discipline and process comes a confusion around target audience? How can we, as contemporary artist-designers, meet our audiences ’ needs and expectations while simultaneously practising fl uidity in form, medium, and intermediality? future instantiations","PeriodicalId":38661,"journal":{"name":"International Journal of Performance Arts and Digital Media","volume":"18 1","pages":"421 - 422"},"PeriodicalIF":0.8000,"publicationDate":"2022-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Findings in the future of live performance\",\"authors\":\"Camille Intson\",\"doi\":\"10.1080/14794713.2022.2124770\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"of i2Media Research, audiences sometimes felt as if that mutual feeling of liveness and connection with other audience members, which is so integral to traditional theatrical experience, was lost in mixed reality prototyping. In considering the future of mixed experiences, Freeman notes that we must fi nd ways to bring our known audiences forward. This is to say that virtual and mixed reality ‘ theatrical ’ experiences must simultaneously cater to established theater-going audiences, while attracting new demographics through the a ff ordances of intermedial technology. This panel explores what is lost as creative disciplines become enmeshed; could it be true that with an enmeshment of discipline and process comes a confusion around target audience? How can we, as contemporary artist-designers, meet our audiences ’ needs and expectations while simultaneously practising fl uidity in form, medium, and intermediality? future instantiations\",\"PeriodicalId\":38661,\"journal\":{\"name\":\"International Journal of Performance Arts and Digital Media\",\"volume\":\"18 1\",\"pages\":\"421 - 422\"},\"PeriodicalIF\":0.8000,\"publicationDate\":\"2022-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Performance Arts and Digital Media\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/14794713.2022.2124770\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"THEATER\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Performance Arts and Digital Media","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/14794713.2022.2124770","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"THEATER","Score":null,"Total":0}
of i2Media Research, audiences sometimes felt as if that mutual feeling of liveness and connection with other audience members, which is so integral to traditional theatrical experience, was lost in mixed reality prototyping. In considering the future of mixed experiences, Freeman notes that we must fi nd ways to bring our known audiences forward. This is to say that virtual and mixed reality ‘ theatrical ’ experiences must simultaneously cater to established theater-going audiences, while attracting new demographics through the a ff ordances of intermedial technology. This panel explores what is lost as creative disciplines become enmeshed; could it be true that with an enmeshment of discipline and process comes a confusion around target audience? How can we, as contemporary artist-designers, meet our audiences ’ needs and expectations while simultaneously practising fl uidity in form, medium, and intermediality? future instantiations