支持复杂的决策。一项关于面对面和远程协作的眼动追踪研究的证据

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS ACM Transactions on Computer-Human Interaction Pub Date : 2023-04-17 DOI:10.1145/3581787
K. Wisiecka, Yuumi Konishi, Krzysztof Krejtz, Mahshid Zolfaghari, B. Kopainsky, I. Krejtz, H. Koike, M. Fjeld
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引用次数: 0

摘要

本文利用眼动追踪实验,通过基于系统动力学的模拟来研究面对面协作的注意机制。测试了三种实验条件:现场协作、远程协作和单用户协作。我们假设协作将用户的注意力集中在有助于决策的关键信息上。与单个用户相比,协作参与者在模拟的关键元素上花的时间更长。此外,面对面协作和单个用户产生了类似于最优策略的决策策略。最后,面对面合作对认知的要求更低,质量更高。本文的贡献是更深入地了解大型显示器上的面对面协作如何帮助用户将视觉注意力集中在最重要的区域上。有了这种新颖的理解,我们相信协作系统设计者将更好地在远程协作系统中设计更有效的注意力引导机制。目前的工作有可能推动协作、交互技术的研究。
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Supporting Complex Decision-Making. Evidence from an Eye Tracking Study on In-Person and Remote Collaboration
This paper examines the attentional mechanism of in-person collaboration by means of System Dynamics-based simulations using an eye tracking experiment. Three experimental conditions were tested: in-person collaboration, remote collaboration, and single user. We hypothesized that collaboration focuses users’ attention on key information facilitating decision-making. Collaborating participants dwelt longer on key elements of the simulation than single users. Moreover, in-person collaboration and single users yielded a strategy of decision-making similar to an optimal strategy. Finally, in-person collaboration was less cognitively demanding and of higher quality. The contribution of this paper is a deeper understanding of how in-person collaboration on a large display can help users focus their visual attention on the most important areas. With this novel understanding, we believe collaborative systems designers will be better equipped to design more effective attention-guiding mechanisms in remote collaboration systems. The present work has the potential to advance the study of collaborative, interactive technologies.
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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