Alpha版本,Delta签名:人工创造力的认知方面

IF 0.2 0 HUMANITIES, MULTIDISCIPLINARY Journal of Science and Technology of the Arts Pub Date : 2020-12-10 DOI:10.34632/JSTA.2020.9491
Dejan Grba
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引用次数: 4

摘要

本文探讨了新媒体艺术中人工创造的认知方面。关于这一领域实践的多样性,我关注的是主要通过处理电影、电视和互联网材料而创作的生成性艺术项目。这些项目将程序思维与拼凑相结合,利用复杂的技术基础设施,培养好奇心,并鼓励我们在对艺术、技术、文化、社会和人性的批判性欣赏中保持警惕。我在三个部分讨论了他们的方法论、诗歌特征、文化和社会背景,这些部分举例说明了计算范式的影响和后果:数据库逻辑、统计抽象和量化。在每一节中,我都概述了可以从这些例子中得出的理论考虑,并在结论部分对其进行了扩展。结论部分考察了艺术家的创作动机和类比和意义创造的环境,以及生成性新媒体艺术的认知和伦理含义。
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Alpha Version, Delta Signature: Cognitive Aspects of Artefactual Creativity
This paper explores the cognitive aspects of artefactual creativity in new media art. With regards to the diversity of practices in this domain, I focus on generative art projects created primarily by processing the material from cinema, television and the Internet. These projects blend procedural thinking with bricolage, leverage complex technical infrastructures, foster curiosity and encourage vigilance in our critical appreciation of the arts, technology, culture, society, and human nature. I discuss their methodologies, poetic features, cultural and social contexts in three sections which exemplify the effects and consequences of computational paradigm: database logic, statistical abstraction and quantification. Throughout each section, I outline the theoretical considerations that can be educed from the examples, and expand on them in the concluding section which examines the artists’ creative motives and circumstances for analogizing and meaning making in relation to the cognitive and ethical implications of generative new media art.
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来源期刊
Journal of Science and Technology of the Arts
Journal of Science and Technology of the Arts HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.40
自引率
0.00%
发文量
0
审稿时长
12 weeks
期刊介绍: The Journal of Science and Technology of the Arts (CITARJ) covers a wide range of topics related to the study and practice of Artistic work approached through Science and Technology, including: -Aesthetics of New Media- Audiovisual and Cinematic Art- Computer Music- Digital Arts - Digital Culture- Generative Art/Systems- Interactive Art - Interactive Multimedia- Interactive Sound- New Interfaces for Digital Expression- New Media Art- Tangible interfaces.
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