{"title":"接受与认知重构干预方案对青少年网络游戏障碍症状及心理健康的影响","authors":"Georgekutty Kuriala Kochuchakkalackal","doi":"10.22492/ijpbs.5.2.05","DOIUrl":null,"url":null,"abstract":"This study examined the efficacy of the Acceptance and Cognitive Restructuring Intervention Program (ACRIP) in reducing the symptoms of Internet Gaming Disorder (IGD) and improving the psychological well-being of adolescents. The ACRIP is an eight-module intervention program carried out over a four-week period. Its efficacy was tested using “randomized controlled trial” of two groups consisting of 40 adolescents. Twenty adolescents were each assigned for experimental study and under a controlled environment. Internet Gaming Disorder and Ryff’s Psychological well-being scales were used to measure the severity of the gaming disorder and the present state of one’s psychological health respectively. Paired t-test and MANOVA were used for data analyses and Cohen’s d test measured the extent of the effect of the program. Results of paired t-test and MANOVA showed statistically significant effects and thus suggest that ACRIP is an efficacious remedy in reducing and relieving the symptoms of IGD and enhancing the psychological well-being of adolescents.","PeriodicalId":93047,"journal":{"name":"Psychology and behavioral sciences (New York, N.Y. 2012)","volume":"5 1","pages":"63-76"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Efficacy of Acceptance and Cognitive Restructuring Intervention Program (ACRIP) on the Symptoms of Internet Gaming Disorder and Psychological Well-Being of Adolescents\",\"authors\":\"Georgekutty Kuriala Kochuchakkalackal\",\"doi\":\"10.22492/ijpbs.5.2.05\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study examined the efficacy of the Acceptance and Cognitive Restructuring Intervention Program (ACRIP) in reducing the symptoms of Internet Gaming Disorder (IGD) and improving the psychological well-being of adolescents. The ACRIP is an eight-module intervention program carried out over a four-week period. Its efficacy was tested using “randomized controlled trial” of two groups consisting of 40 adolescents. Twenty adolescents were each assigned for experimental study and under a controlled environment. Internet Gaming Disorder and Ryff’s Psychological well-being scales were used to measure the severity of the gaming disorder and the present state of one’s psychological health respectively. Paired t-test and MANOVA were used for data analyses and Cohen’s d test measured the extent of the effect of the program. Results of paired t-test and MANOVA showed statistically significant effects and thus suggest that ACRIP is an efficacious remedy in reducing and relieving the symptoms of IGD and enhancing the psychological well-being of adolescents.\",\"PeriodicalId\":93047,\"journal\":{\"name\":\"Psychology and behavioral sciences (New York, N.Y. 2012)\",\"volume\":\"5 1\",\"pages\":\"63-76\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Psychology and behavioral sciences (New York, N.Y. 2012)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.22492/ijpbs.5.2.05\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Psychology and behavioral sciences (New York, N.Y. 2012)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22492/ijpbs.5.2.05","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Efficacy of Acceptance and Cognitive Restructuring Intervention Program (ACRIP) on the Symptoms of Internet Gaming Disorder and Psychological Well-Being of Adolescents
This study examined the efficacy of the Acceptance and Cognitive Restructuring Intervention Program (ACRIP) in reducing the symptoms of Internet Gaming Disorder (IGD) and improving the psychological well-being of adolescents. The ACRIP is an eight-module intervention program carried out over a four-week period. Its efficacy was tested using “randomized controlled trial” of two groups consisting of 40 adolescents. Twenty adolescents were each assigned for experimental study and under a controlled environment. Internet Gaming Disorder and Ryff’s Psychological well-being scales were used to measure the severity of the gaming disorder and the present state of one’s psychological health respectively. Paired t-test and MANOVA were used for data analyses and Cohen’s d test measured the extent of the effect of the program. Results of paired t-test and MANOVA showed statistically significant effects and thus suggest that ACRIP is an efficacious remedy in reducing and relieving the symptoms of IGD and enhancing the psychological well-being of adolescents.