{"title":"在大型幼儿园学习机器人/计算机科学。关于使用蓝色机器人作为严肃游戏的实验","authors":"Katell Bellegarde, Julie Boyaval, Julian Alvarez","doi":"10.26220/REV.3105","DOIUrl":null,"url":null,"abstract":"This paper presents a comparative study of cognitive mediations at work in the scope of pedagogical device dedicated to introduce robotic/computer science to learners of last section of kindergarten (5-6 years old). The device used for the experiment is a robot named «Blue Bot» and presents three modalities in the scope of proposed serious games: the body, the robot and digital tablet. This study highlights on how mediator-instruments influence the reception and learning of learners through their performances, strategies and conceptions built during programming activities. Beyond this observation, this contribution proposes to apprehend these differences taking into account specificities of the mediator-instruments and their gap from the learner physical reality.","PeriodicalId":30116,"journal":{"name":"Review of Science Mathematics and ICT Education","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"S’initier à la robotique/informatique en classe de grande section de maternelle. Une expérimentation autour de l’utilisation du robot Blue Bot comme jeux sérieux\",\"authors\":\"Katell Bellegarde, Julie Boyaval, Julian Alvarez\",\"doi\":\"10.26220/REV.3105\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a comparative study of cognitive mediations at work in the scope of pedagogical device dedicated to introduce robotic/computer science to learners of last section of kindergarten (5-6 years old). The device used for the experiment is a robot named «Blue Bot» and presents three modalities in the scope of proposed serious games: the body, the robot and digital tablet. This study highlights on how mediator-instruments influence the reception and learning of learners through their performances, strategies and conceptions built during programming activities. Beyond this observation, this contribution proposes to apprehend these differences taking into account specificities of the mediator-instruments and their gap from the learner physical reality.\",\"PeriodicalId\":30116,\"journal\":{\"name\":\"Review of Science Mathematics and ICT Education\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Review of Science Mathematics and ICT Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.26220/REV.3105\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Review of Science Mathematics and ICT Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26220/REV.3105","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
S’initier à la robotique/informatique en classe de grande section de maternelle. Une expérimentation autour de l’utilisation du robot Blue Bot comme jeux sérieux
This paper presents a comparative study of cognitive mediations at work in the scope of pedagogical device dedicated to introduce robotic/computer science to learners of last section of kindergarten (5-6 years old). The device used for the experiment is a robot named «Blue Bot» and presents three modalities in the scope of proposed serious games: the body, the robot and digital tablet. This study highlights on how mediator-instruments influence the reception and learning of learners through their performances, strategies and conceptions built during programming activities. Beyond this observation, this contribution proposes to apprehend these differences taking into account specificities of the mediator-instruments and their gap from the learner physical reality.