基于益智游戏猜词的学习设计:注意缺陷多动障碍儿童注意力的提高

Masrum Masrum, Jasmin Haris, Hasan Baharun, Fathorrozi Fathorrozi, Sarofa Indrianti
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引用次数: 1

摘要

本文旨在通过宗教学校的猜谜游戏来分析和了解注意力缺陷多动障碍(ADHD)儿童注意力的增加。多动症的孩子很难集中注意力,所以边玩边学可以成为一种替代治疗方法。本研究采用定性案例研究方法。数据分析技术是通过访谈、观察和记录来完成的。数据分析使用Milles和Huberman的数据缩减、数据显示和得出结论。研究结果表明,通过分组作为指导过程的镜子,然后以传达游戏指令作为说服形式,以开始猜谜游戏作为陪伴形式,以获得奖励作为回应形式和老师的更多关注,从而获得游戏的最终得分。这项工作正在进行,而且还在继续增加。然后可以理解,猜谜游戏可以提高Probolinggo宗教学校多动症儿童的注意力。这项研究提供了基于学生需求的学习设计的重要性的启示,教师必须利用多学科的方法来实现学习目标。
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Learning Design based on Educational Game Guessing Words: Increasing Concentration in Attention Deficit Hyperactivity Disorder Children
This paper aims to analyze and understand the increasing concentration of Attention Deficit Hyperactivity Disorder (ADHD) children through guessing games in Madrasahs. ADHD children have difficulty focusing, so learning while playing can be an alternative treatment. This research uses a qualitative case study approach. The data analysis technique is done through interviews, observation, and documentation. The data analysis uses Milles and Huberman's data reduction, data display, and drawing conclusions. The results showed that with the stages of forming groups as a mirror of the guidance process, then conveying game instructions as a form of persuasion, starting a guessing game as a form of accompanying, and having rewards as a form of response and more attention from the teacher then the final score of the game was obtained. It is being done, which continues to increase. It can then be understood that guessing games can improve concentration in ADHD children at Madrasah Ibdtidaiyah Misbahul Fata, Probolinggo. This study provides implications about the importance of learning design based on the needs of students that teachers must carry out by utilizing a multidisciplinary approach so that learning targets can be achieved.
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