转变学生学习和参与的核心

IF 0.5 Q4 REHABILITATION Journal of Acute Care Physical Therapy Pub Date : 2023-08-14 DOI:10.1097/JAT.0000000000000224
D. Stam, Greta M. Jenkins, Hannah Goettl, Jordan Martinson, Alex Fondrick, Russell Lindahl, Zach Withrow
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The purpose of this study was to evaluate whether a novel virtual reality (VR) learning module resulted in more accurate ECG interpretation than a conventional written learning activity for predominantly Generation Z Doctor of Physical Therapy (DPT) students. The study also assessed whether a preference existed for either of the 2 activities. Methods: A blocked-randomized controlled crossover trial was integrated within a second-year cardiopulmonary course for DPT students. Students were blocked into 2 groups, VR-Conventional or Conventional-VR, based on the order in which they participated in the activities. Twenty-item multiple-choice knowledge assessments and a satisfaction survey were the outcomes. Results: Eighteen DPT students participated. 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引用次数: 0

摘要

目的:初级物理治疗师必须有效学习心血管和生理监测,包括心电图(ECG)解释,以满足急性护理医院的需求。医学生和年轻医生的初步证据表明,基本心电图解释的熟练程度可能不足以满足心血管疾病日益严重的社会需求。此外,随着新一代学生(Z世代)进入医疗保健教育项目,教育工作者可能需要调整他们的教学方法和技术。本研究的目的是评估新型虚拟现实(VR)学习模块是否比以Z世代物理治疗博士(DPT)为主的传统书面学习活动更准确地解释心电图。该研究还评估了是否存在对这两种活动的偏好。方法:将一项分块随机对照交叉试验纳入DPT学生第二年的心肺课程中。根据学生参加活动的顺序,将他们分为两组,VR常规组或常规VR组。20项选择题知识评估和满意度调查是结果。结果:18名DPT学生参与。VR常规组和常规VR组的中位预测得分分别为60%(四分位间距[IQR]:50-75)和65%(IQR:55-75);分布没有差异(Mann-Whitney U检验=36.00,n1=n2=9,P=.688,2-尾)。VR常规组和常规VR组的中位测试后1分分别为70%(IQR:62.50-85)和75%(IQR=67.50-85);分布没有差异(Mann-Whitney U检验=39.00,n1=n2=9,P=.893,2-尾)。交叉后,VR常规组在后测2中的得分为70%(IQR:625.00-80),而常规VR组的得分为70%(IQR:65-77.50);分布没有差异(Mann-Whitney U检验=38.50,n1=n2=9,P=.858,2-尾)。50%的参与者更喜欢VR活动,33%的人更喜欢传统的书面活动,17%的人不喜欢。所有参与者都表示希望看到虚拟现实更多地用于教育。结论:虚拟现实很受欢迎,可能有助于学生参与和激励学习复杂的主题,如心电图解释。在本研究中,虚拟现实在知识获取方面并不优于传统的学习活动。教育工作者在选择将虚拟现实技术融入课堂时,还应考虑循证教学设计。
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Transforming the Heart of Student Learning and Engagement
Purpose: Entry-level physical therapists must effectively learn cardiovascular and physiological monitoring, including electrocardiography (ECG) interpretation, to fulfill the demands of acute care hospital settings. Preliminary evidence among medical students and young physicians suggests that proficiency in basic ECG interpretation may be insufficient to meet the needs of a society with increasing levels of cardiovascular disease. In addition, as a new generation of students (Generation Z) enters health care education programs, educators may need to adapt their instructional approaches and technology. The purpose of this study was to evaluate whether a novel virtual reality (VR) learning module resulted in more accurate ECG interpretation than a conventional written learning activity for predominantly Generation Z Doctor of Physical Therapy (DPT) students. The study also assessed whether a preference existed for either of the 2 activities. Methods: A blocked-randomized controlled crossover trial was integrated within a second-year cardiopulmonary course for DPT students. Students were blocked into 2 groups, VR-Conventional or Conventional-VR, based on the order in which they participated in the activities. Twenty-item multiple-choice knowledge assessments and a satisfaction survey were the outcomes. Results: Eighteen DPT students participated. Median pretest scores for the VR-Conventional group and the Conventional-VR group were 60% (interquartile range [IQR]: 50-75) and 65% (IQR: 55-75), respectively; the distributions were not different (Mann-Whitney U test =36.00, n1 = n2 = 9, P = .688, 2-tailed). Median posttest 1 scores for the VR-Conventional group and the Conventional-VR group were 70% (IQR: 62.50-85) and 75% (IQR: 67.50-85), respectively; the distributions were not different (Mann-Whitney U test = 39.00, n1 = n2 = 9, P = .893, 2-tailed). After crossing over, the VR-Conventional group scored 70% (IQR: 62.50-80) on posttest 2 while the Conventional-VR group scored 70% (IQR: 65-77.50); the distributions were not different (Mann-Whitney U test = 38.50, n1 = n2 = 9, P = .858, 2-tailed). Fifty percent of participants preferred the VR activity, 33% preferred the conventional written activity, and 17% had no preference. All participants reported wanting to see VR used more in education. Conclusions: VR was well received and may aid student engagement and motivation for learning complex topics such as ECG interpretation. In this study, VR was not superior to conventional learning activities for knowledge acquisition. Educators should additionally consider an evidence-based instructional design when choosing to integrate VR technologies in the classroom.
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Creating Value Together: A Triad of Clinicians, Administrators, and Researchers Overcoming Barriers to Unique Valuation of Acute Care Physical Therapy Where Do We Go From Here? An Editor's Update on the Journal Exploring the Addition of Simulation-Based Learning Experiences to Prepare Student Physical Therapist Assistants for Inpatient Clinical Experience Mobility Checklist for Patients With Advanced Heart Failure and a Femoral Intra-aortic Balloon Pump
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