{"title":"走向“强大”的多模式:平面小说如何帮助我们重新思考模式","authors":"Miikka J. Lehtonen, Samuel Putkonen","doi":"10.1177/10564926231174805","DOIUrl":null,"url":null,"abstract":"Prior literature has highlighted the multimodal nature of organizations and organizing. However, management and organization studies continue to be guided by institutionalized conventions that prioritize words over other modes. This overreliance on words has resulted in “weak” multimodality that treats modes sequentially and often favors one mode over others. In this essay, we use play as a theoretical lens to explore how researchers can use the graphic novel to blend modes to extend “strong” multimodality. By focusing on the liminality of words and images in graphic novels, we make two critical contributions to multimodal research. First, we identify three graphic novels’ affordances researchers can use in MOS to attend to embodied and affective experiences (eroticize), contextualize when one mode is insufficient (narrativize), and demonstrate new ways of inquiry (theorize). Second, we elucidate how these affordances emerge from the researcher's playful engagement with modes to explore how they might work together.","PeriodicalId":47877,"journal":{"name":"Journal of Management Inquiry","volume":"32 1","pages":"278 - 294"},"PeriodicalIF":4.1000,"publicationDate":"2023-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Towards “Strong” Multimodality: How Graphic Novels Can Help Us Rethink Modes\",\"authors\":\"Miikka J. Lehtonen, Samuel Putkonen\",\"doi\":\"10.1177/10564926231174805\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Prior literature has highlighted the multimodal nature of organizations and organizing. However, management and organization studies continue to be guided by institutionalized conventions that prioritize words over other modes. This overreliance on words has resulted in “weak” multimodality that treats modes sequentially and often favors one mode over others. In this essay, we use play as a theoretical lens to explore how researchers can use the graphic novel to blend modes to extend “strong” multimodality. By focusing on the liminality of words and images in graphic novels, we make two critical contributions to multimodal research. First, we identify three graphic novels’ affordances researchers can use in MOS to attend to embodied and affective experiences (eroticize), contextualize when one mode is insufficient (narrativize), and demonstrate new ways of inquiry (theorize). Second, we elucidate how these affordances emerge from the researcher's playful engagement with modes to explore how they might work together.\",\"PeriodicalId\":47877,\"journal\":{\"name\":\"Journal of Management Inquiry\",\"volume\":\"32 1\",\"pages\":\"278 - 294\"},\"PeriodicalIF\":4.1000,\"publicationDate\":\"2023-05-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Management Inquiry\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://doi.org/10.1177/10564926231174805\",\"RegionNum\":4,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"MANAGEMENT\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Management Inquiry","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1177/10564926231174805","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MANAGEMENT","Score":null,"Total":0}
Towards “Strong” Multimodality: How Graphic Novels Can Help Us Rethink Modes
Prior literature has highlighted the multimodal nature of organizations and organizing. However, management and organization studies continue to be guided by institutionalized conventions that prioritize words over other modes. This overreliance on words has resulted in “weak” multimodality that treats modes sequentially and often favors one mode over others. In this essay, we use play as a theoretical lens to explore how researchers can use the graphic novel to blend modes to extend “strong” multimodality. By focusing on the liminality of words and images in graphic novels, we make two critical contributions to multimodal research. First, we identify three graphic novels’ affordances researchers can use in MOS to attend to embodied and affective experiences (eroticize), contextualize when one mode is insufficient (narrativize), and demonstrate new ways of inquiry (theorize). Second, we elucidate how these affordances emerge from the researcher's playful engagement with modes to explore how they might work together.
期刊介绍:
The Journal of Management Inquiry, sponsored by the Western Academy of Management, is a refereed journal for scholars and professionals in management, organizational behavior, strategy, and human resources. Its intent is to explore ideas and build knowledge in management theory and practice, with a focus on creative, nontraditional research as well as key controversies in the field. The journal seeks to maintain a constructive balance between innovation and quality, and at the same time widely define the forms that relevant contributions to the field can take. JMI features six sections: Meet the Person, Provocations, Reflections on Experience, Nontraditional Research, Essays, and Dialog.