通过3D虚拟模型和增强现实增强遗产成果:罗马文物的应用

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2019-07-25 DOI:10.4995/VAR.2019.11918
F. Gherardini, Mattia Santachiara, F. Leali
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引用次数: 16

摘要

博物馆展览的空间特征可能会限制游客对展出文物的体验。在大型伪影的情况下,有限的空间可能会影响它们的整体可视化,或阻碍离观察者最远的细节的可视化。在其他情况下,将文物存放在遥远的地点(博物馆或考古区)可能会影响其知识过程或进行比较分析的可能性。此外,一些文物的保存状态岌岌可危,零件受损或缺失,很难感知其原始外观。为了克服这些限制,我们提出了一种基于3D虚拟模型和增强现实(AR)的集成方法,通过克服空间和时间限制,提高人工制品的成果,改善其可视化、分析和个人/共享知识。最终的AR应用程序是大多数用户通过移动设备轻松访问的工具,可在博物馆内外使用,为成果开辟了新的视角。该框架鼓励使用免费和开放源码软件和标准设备,以最大限度地传播和利用这些技术的潜力,这远远超过目前在文化遗产领域的使用。针对在摩德纳(意大利)地区发现的一些罗马文物,提出了测试和验证综合框架的选定案例研究。第一个是2011年在Savignano sul Panaro(摩德纳附近)发现的罗马地板马赛克,其原始4.5 x 6.9米的表面保留了不到一半。其他是两尊罗马随葬狮子雕塑:第一尊是摩德纳大教堂正门两侧的两尊狮子之一,第二尊保存完好但受损,收藏在摩德纳的拉皮达里奥·埃斯滕塞博物馆。最后,博物馆专家和博物馆内外的游客对该应用程序进行了测试,并对其进行了积极评价。亮点:数字实践并不被理解为少数人的特权,而是一种使用标准设备和免费开源软件来保证和扩大人工制品成果的工具。对新环境进行实验,以重新将艺术品置于情境中,并在它们之间建立可能的联系,提供引人入胜的定制体验,以提高它们的可及性和享受性。不仅在博物馆内,而且在博物馆外,如在教室或开放共享空间,促进文物成果的实现,为文化遗产的实现开辟新的途径。
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Enhancing heritage fruition through 3D virtual models and augmented reality: an application to Roman artefacts
The spatial characteristics of museum exhibitions may limit visitors’ experience of the artefacts on display. In the case of large artefacts, limited space may affect their whole visualization, or inhibit the visualization of the details farthest from the observer. In other cases, the storage of artefacts in distant sites (museums or archaeological areas) may influence their knowledge process or the possibility for comparative analysis. Moreover, the precarious state of preservation of some artefacts, with damaged or missing parts, makes it difficult to perceive their original appearance. To overcome these limitations, we propose an integrated approach based on 3D virtual models and Augmented Reality (AR) to enhance the fruition of artefacts, improving their visualization, analysis and personal/shared knowledge, also by overcoming space and time constraints. The final AR application is an easily accessible tool for most users from a mobile device, used both inside and outside museums, opening new perspectives for fruition. The framework encourages the use of free and open source software and standard devices, to maximize their dissemination and exploit the potential of such technologies, which is far greater than current use in the cultural heritage field. Selected case studies to test and validate the integrated framework are proposed, dealing with some Roman artefacts found in the area of Modena (Italy). The first is a Roman floor mosaic, found in Savignano sul Panaro (near Modena) in 2011, of which less than half of its original 4.5 x 6.9 m surface is preserved. The others are two Roman funerary lion sculptures: the first is one of two lions flanking the main door of Modena Cathedral, and the second, well-preserved but damaged, is housed in the Museo Lapidario Estense of Modena. Finally, the application was tested by museum experts and visitors both inside and outside the museum, and positively assessed.Highlights:Digital practice is not understood as a prerogative of a small number of people, but as a tool to guarantee and expand artefact fruition, using standard devices and free and open source software.Experimentation of new settings to re-contextualize artefacts and establish possible links among them, offering engaging and customized experiences to improve their accessibility and enjoyment.Promotion of artefact fruition not only in but also outside museums, such as in a classroom or an open and shared space, opening to new approaches in the fruition of cultural heritage.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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