教育中的虚拟现实:高保真的非语言线索对学习体验的影响

Vlasios Kasapakis , Elena Dzardanova , Androniki Agelada
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引用次数: 2

摘要

将各种信息和通信技术(ICT)融入学习过程,为学生和教师提供了专业工具,消除了他们之间的距离,创造了课堂般的体验。虚拟现实(VR)不仅将与远程学习中的人际沟通质量相匹配,而且将重新配置学习过程,为学生和教师提供新颖的演示和互动工具和方法。虚拟现实学习环境(VRLE)作为一种教育工具已经在设计、开发和测试中。VRLE研究较少的方面之一是化身和角色非语言提示(NVC)对学生学习体验的影响。这项研究介绍了一个原型的开发,该原型使用社交虚拟现实(SVR)平台中常用的现成技术,在真实讲座期间实时捕捉真实教授的身体运动和凝视,以及他的面部表情。记录的数据随后被求解到在VRLE中传递相同讲座的高保真化身上。一项包括九十六(96)名参与者(均为大学生)的组间研究显示,教授的化身NVC忠诚度与感知的可用性、真实性、有用性和社交存在之间没有相关性,在知识获取方面也没有差异。
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Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience

Integrating variant Information and Communication Technologies (ICTs) into the learning process provides students and teachers alike with specialized tools which eliminate the distance between them and create a classroom-like experience. Virtual Reality (VR) is bound to not only match the qualities of interpersonal communication for distance-learning but reconfigure the learning process altogether, providing students and teachers with novel hyper-tools and methods for presentation and interaction. Virtual Reality Learning Environments (VRLEs) are already being designed, developed, and tested out as an educational tool. Among the less investigated aspects of VRLEs is the impact of avatars and characters Nonverbal Cues (NVCs) on the students' learning experience. This study presents the development of a prototype which uses off-the-shelf technologies commonly used in Social Virtual Reality (SVR) platforms to capture a real professor's body motion and gaze, along with his facial expressions, in real-time, during the delivery of a real lecture. The recorded data are later solved onto a high-fidelity avatar delivering the same lecture in a VRLE. A between-groups study including ninety-six (96) participants, all university students, revealed no correlation between the professor's avatar NVCs fidelity and perceived usability, realism, usefulness, and social presence, and no differences in knowledge acquisition as well.

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