{"title":"基于六向三次盒样条的体积重建","authors":"Hyunjun Kim , Minho Kim","doi":"10.1016/j.gmod.2022.101168","DOIUrl":null,"url":null,"abstract":"<div><p>We propose a new volume reconstruction technique based on the six-direction cubic box-spline <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span>. <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> is <span><math><msup><mrow><mi>C</mi></mrow><mrow><mn>1</mn></mrow></msup></math></span> continuous and possesses an approximation order of three, the same as that of the tri-quadratic B-spline but with much lower degree. In fact, <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> has the lowest degree among the symmetric box-splines on <span><math><msup><mrow><mi>Z</mi></mrow><mrow><mn>3</mn></mrow></msup></math></span> with at least <span><math><msup><mrow><mi>C</mi></mrow><mrow><mn>1</mn></mrow></msup></math></span> continuity. We analyze the polynomial structure induced by the shifts of <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> and propose an efficient analytic evaluation algorithm for splines and their derivatives (gradient and Hessian) based on the high symmetry of <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span>. To verify the evaluation algorithm, we implement a real-time GPU (graphics processing unit) isosurface raycaster which exhibits interactive performance (54.5 fps (frames per second) with <span><math><mrow><mn>24</mn><msup><mrow><mn>1</mn></mrow><mrow><mn>3</mn></mrow></msup></mrow></math></span> dataset on <span><math><mrow><mn>51</mn><msup><mrow><mn>2</mn></mrow><mrow><mn>2</mn></mrow></msup></mrow></math></span> framebuffer) on a modern graphics hardware. Moreover, we analyze <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> as a reconstruction filter and state that it is comparable to the tri-cubic B-spline, which possesses a higher approximation order.</p></div>","PeriodicalId":55083,"journal":{"name":"Graphical Models","volume":"125 ","pages":"Article 101168"},"PeriodicalIF":2.5000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Volume reconstruction based on the six-direction cubic box-spline\",\"authors\":\"Hyunjun Kim , Minho Kim\",\"doi\":\"10.1016/j.gmod.2022.101168\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>We propose a new volume reconstruction technique based on the six-direction cubic box-spline <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span>. <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> is <span><math><msup><mrow><mi>C</mi></mrow><mrow><mn>1</mn></mrow></msup></math></span> continuous and possesses an approximation order of three, the same as that of the tri-quadratic B-spline but with much lower degree. In fact, <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> has the lowest degree among the symmetric box-splines on <span><math><msup><mrow><mi>Z</mi></mrow><mrow><mn>3</mn></mrow></msup></math></span> with at least <span><math><msup><mrow><mi>C</mi></mrow><mrow><mn>1</mn></mrow></msup></math></span> continuity. We analyze the polynomial structure induced by the shifts of <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> and propose an efficient analytic evaluation algorithm for splines and their derivatives (gradient and Hessian) based on the high symmetry of <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span>. To verify the evaluation algorithm, we implement a real-time GPU (graphics processing unit) isosurface raycaster which exhibits interactive performance (54.5 fps (frames per second) with <span><math><mrow><mn>24</mn><msup><mrow><mn>1</mn></mrow><mrow><mn>3</mn></mrow></msup></mrow></math></span> dataset on <span><math><mrow><mn>51</mn><msup><mrow><mn>2</mn></mrow><mrow><mn>2</mn></mrow></msup></mrow></math></span> framebuffer) on a modern graphics hardware. Moreover, we analyze <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> as a reconstruction filter and state that it is comparable to the tri-cubic B-spline, which possesses a higher approximation order.</p></div>\",\"PeriodicalId\":55083,\"journal\":{\"name\":\"Graphical Models\",\"volume\":\"125 \",\"pages\":\"Article 101168\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Graphical Models\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1524070322000443\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphical Models","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1524070322000443","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Volume reconstruction based on the six-direction cubic box-spline
We propose a new volume reconstruction technique based on the six-direction cubic box-spline . is continuous and possesses an approximation order of three, the same as that of the tri-quadratic B-spline but with much lower degree. In fact, has the lowest degree among the symmetric box-splines on with at least continuity. We analyze the polynomial structure induced by the shifts of and propose an efficient analytic evaluation algorithm for splines and their derivatives (gradient and Hessian) based on the high symmetry of . To verify the evaluation algorithm, we implement a real-time GPU (graphics processing unit) isosurface raycaster which exhibits interactive performance (54.5 fps (frames per second) with dataset on framebuffer) on a modern graphics hardware. Moreover, we analyze as a reconstruction filter and state that it is comparable to the tri-cubic B-spline, which possesses a higher approximation order.
期刊介绍:
Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.
We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).
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