意大利阿尔科的攀登峭壁推荐系统:一项比较研究。

IF 2.4 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Frontiers in Big Data Pub Date : 2023-10-11 eCollection Date: 2023-01-01 DOI:10.3389/fdata.2023.1214029
Iustina Ivanova, Mike Wald
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引用次数: 0

摘要

户外运动攀岩在意大利北部很受欢迎,因为那里有大量的攀岩场所(如峭壁)。每年都会出现新的攀岩峭壁,这给计划登山运动度假的游客带来了信息过载的问题。推荐系统通过根据游客最多的地方或合适的攀登路线的数量建议攀登峭壁,部分解决了这个问题。不幸的是,这些方法没有考虑上下文信息。然而,在运动攀岩中,与其他户外活动一样,去某些地方的可能性取决于几个背景因素,例如,合适的季节(冬季/夏季)、如果开车旅行,停车位的可用性,或者如果带孩子旅行,带孩子攀岩的可能性。为了解决这一限制,我们从一本在线指南中收集并分析了阿尔科(意大利)的峭壁游客。我们发现,与用户的内容偏好类似的攀爬上下文信息可以通过记录的访问和峭壁特征之间的相关性来建模。在此基础上,我们开发并评估了一个新颖的上下文感知攀爬峭壁推荐系统Visit&Climb,该系统由以下三个阶段组成:(1)通过计算用户访问与峭壁特征之间的相关性,从用户日志中自动学习上下文信息和内容品味;(2) 在偏好启发web界面中进一步调整那些习得的品味;(3) 用户根据具有相似学习品味的登山者的访问次数在地图上接收推荐。为了衡量该系统的质量,我们进行了离线评估(其中我们计算了前N名的平均精度、召回率和归一化贴现累积增益)、形成性研究和在线评估(在受试者内部设计中,有经验的户外登山者N=40,他们试过了包括Visit&Climb在内的三个类似系统)。离线测试表明,所提出的系统与其他经典模型一样,能准确地向登山者推荐峭壁。同时,在线测试表明,该系统比该领域的其他系统提供了更高水平的信息充分性。总体结果表明,所开发的系统根据用户的需求提供推荐,并将上下文信息和crag特征纳入攀爬推荐系统,提高了透明度带来的信息充分性,提高了满意度和使用意愿。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Climbing crags recommender system in Arco, Italy: a comparative study.

Outdoor sport climbing is popular in Northern Italy due to its vast amount of rock climbing places (such as crags). New climbing crags appear yearly, creating an information overload problem for tourists who plan their sport climbing vacation. Recommender systems partly addressed this issue by suggesting climbing crags according to the most visited places or the number of suitable climbing routes. Unfortunately, these methods do not consider contextual information. However, in sport climbing, as in other outdoor activities, the possibility of visiting certain places depends on several contextual factors, for instance, a suitable season (winter/summer), parking space availability if traveling with a car, or the possibility of climbing with children if traveling with children. To address this limitation, we collected and analyzed the crag visits in Arco (Italy) from an online guidebook. We found that climbing contextual information, similar to users' content preferences, can be modeled by a correlation between recorded visits and crags features. Based on that, we developed and evaluated a novel context-aware climbing crags recommender system Visit & Climb, which consists of three stages as follows: (1) contextual information and content tastes are learned automatically from the users' logs by computing correlation between users' visits and crags' features; (2) those learned tastes are further made adjustable in a preference elicitation web interface; (3) the user receives recommendations on the map according to the number of visits made by a climber with similar learned tastes. To measure the quality of this system, we performed an offline evaluation (where we calculated Mean Average Precision, Recall, and Normalized Discounted Cumulative Gain for top-N), a formative study, and an online evaluation (in a within-subject design with experienced outdoor climbers N = 40, who tried three similar systems including Visit & Climb). Offline tests showed that the proposed system suggests crags to climbers accurately as the other classical models for top-N recommendations. Meanwhile, online tests indicated that the system provides a significantly higher level of information sufficiency than other systems in this domain. The overall results demonstrated that the developed system provides recommendations according to the users' requirements, and incorporating contextual information and crag characteristics into the climbing recommender system leads to increased information sufficiency caused by transparency, which improves satisfaction and use intention.

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CiteScore
5.20
自引率
3.20%
发文量
122
审稿时长
13 weeks
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