NeRFshop:神经辐射场的交互式编辑

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2023-01-01 DOI:10.1145/3585499
Clément Jambon, B. Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, G. Drettakis
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引用次数: 19

摘要

神经辐射场(nerf)已经彻底改变了捕获场景的新颖视图合成,最近的方法允许交互式自由视点导航和快速训练场景重建。然而,这些方法使用的隐式表示——通常包括神经网络和复杂的编码——使它们难以编辑。已经提出了一些最初的方法,但它们受到编辑能力和/或缺乏交互性的限制,因此不适合对捕获的场景进行交互式编辑。我们解决了这两个限制并引入了NeRFshop,这是一种新颖的端到端方法,允许用户通过基于笼子的转换交互式地选择和变形对象。NeRFshop提供了精细的基于涂鸦的用户控制,用于选择要编辑的区域或对象,半自动笼子创建,以及场景内容的交互式体积操作,这要归功于我们的gpu友好的两级插值方案。此外,我们引入了一种初步方法,该方法通过受泊松图像编辑启发的体积膜插值技术减少了这些转换的潜在结果伪影,并提供了一个将编辑“提炼”成独立NeRF表示的过程。
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NeRFshop: Interactive Editing of Neural Radiance Fields
Neural Radiance Fields (NeRFs) have revolutionized novel view synthesis for captured scenes, with recent methods allowing interactive free-viewpoint navigation and fast training for scene reconstruction. However, the implicit representations used by these methods—often including neural networks and complex encodings— make them difficult to edit. Some initial methods have been proposed, but they suffer from limited editing capabilities and/or from a lack of interactivity, and are thus unsuitable for interactive editing of captured scenes. We tackle both limitations and introduce NeRFshop, a novel end-to-end method that allows users to interactively select and deform objects through cage-based transformations. NeRFshop provides fine scribble-based user control for the selection of regions or objects to edit, semi-automatic cage creation, and interactive volumetric manipulation of scene content thanks to our GPU-friendly two-level interpolation scheme. Further, we introduce a preliminary approach that reduces potential resulting artifacts of these transformations with a volumetric membrane interpolation technique inspired by Poisson image editing and provide a process that “distills” the edits into a standalone NeRF representation.
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