{"title":"通过游戏化教育系统中的行为数据预测学生的流动体验","authors":"Wilk Oliveira, Kamilla Tenório, Juho Hamari, O. Pastushenko, Seiji Isotani","doi":"10.1186/s40561-021-00175-6","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":"8 1","pages":""},"PeriodicalIF":6.7000,"publicationDate":"2021-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Predicting students’ flow experience through behavior data in gamified educational systems\",\"authors\":\"Wilk Oliveira, Kamilla Tenório, Juho Hamari, O. Pastushenko, Seiji Isotani\",\"doi\":\"10.1186/s40561-021-00175-6\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":21774,\"journal\":{\"name\":\"Smart Learning Environments\",\"volume\":\"8 1\",\"pages\":\"\"},\"PeriodicalIF\":6.7000,\"publicationDate\":\"2021-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Smart Learning Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1186/s40561-021-00175-6\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Smart Learning Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1186/s40561-021-00175-6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 5