{"title":"在游戏化CLIL课程中使用增强现实与学生的成就和态度:一项准实验研究","authors":"Ferdi Çelik, Ceylan Yangın Ersanlı","doi":"10.1186/s40561-022-00211-z","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":21774,"journal":{"name":"Smart Learning Environments","volume":"15 1","pages":"1-18"},"PeriodicalIF":6.7000,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"The use of augmented reality in a gamified CLIL lesson and students’ achievements and attitudes: a quasi-experimental study\",\"authors\":\"Ferdi Çelik, Ceylan Yangın Ersanlı\",\"doi\":\"10.1186/s40561-022-00211-z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":21774,\"journal\":{\"name\":\"Smart Learning Environments\",\"volume\":\"15 1\",\"pages\":\"1-18\"},\"PeriodicalIF\":6.7000,\"publicationDate\":\"2022-11-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Smart Learning Environments\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1186/s40561-022-00211-z\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Smart Learning Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1186/s40561-022-00211-z","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 8