基于虚拟现实的自闭症儿童社交技能训练中非玩家角色设计的社会体现研究综述

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Multimodal Technologies and Interaction Pub Date : 2018-09-04 DOI:10.3390/MTI2030053
Jewoong Moon
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引用次数: 6

摘要

本文旨在对基于虚拟现实(VR)的自闭症儿童社交技能训练中社会体现与非玩家角色设计相关的学术研究进行综述。基于虚拟现实的自闭症儿童社交技能训练是一种自然的环境,可以让自闭症儿童自己在现实世界中塑造适合社会的行为。要构建自闭症儿童的训练环境,必须明确如何在训练中模拟社会成分。特别是,在训练中设计非玩家角色(npc)对于决定训练过程中模拟社交互动的质量至关重要。通过这篇文献综述,本研究提出了多个设计主题,这些主题强调了在基于vr的社交技能训练中与npc互动的社会体现的本质。
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Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children
The purpose of this paper is to review the scholarly works regarding social embodiment aligned with the design of non-player characters in virtual reality (VR)-based social skill training for autistic children. VR-based social skill training for autistic children has been a naturalistic environment, which allows autistic children themselves to shape socially-appropriate behaviors in real world. To build up the training environment for autistic children, it is necessary to identify how to simulate social components in the training. In particular, designing non-player characters (NPCs) in the training is essential to determining the quality of the simulated social interactions during the training. Through this literature review, this study proposes multiple design themes that underline the nature of social embodiment in which interactions with NPCs in VR-based social skill training take place.
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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