CLAIR 1/128赢得5x5-Shogi锦标赛

IF 0.2 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Icga Journal Pub Date : 2011-01-01 DOI:10.3233/ICG-2011-34113
Takeshi Ito
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摘要

1. 什么是5x5 shogi 1970年,草本重信先生提出了5x5- shogi。这个游戏也被称为“迷你shogi”。这个游戏是许多日本象棋类游戏之一。5x5-Shogi的初始位置如图1所示。大多数主要规则都得到了维护,比如重用捕获的片段。在5x5-Shogi中有一些地方规则。其中一条重要的规则是“如果同一棋手在同一棋局中出现了四次,那么黑棋手就必须输掉一局”。从2008年起,这条规则被作为欧洲冠军杯的标准规则使用。自2008年以来,三年过去了,据我所知,在其他地方,白棋和黑棋的胜率没有任何偏差。因此,这一规则肯定会在一段时间内适用。如果您想了解5x5-Shogi的详细规则,请在uec杯官方网站(参见参考网站)查看。
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CLAIR 1/128 wins the 5x5-Shogi Tournament
1. What is 5x5 shogi In 1970, Mr. Shigenobu Kusumoto proposed 5x5-Shogi. This game is also called “mini-shogi”. The game is one of the many Japanese chess-like games. The initial position of 5x5-Shogi is shown in Figure 1. Most of the main rules have been maintained such as reusing captured pieces. There are some kinds of local rules in 5x5-Shogi. One of the important rules is “if the same game position occurs four times with the same player to play, the game is required to end in a loss for the black player”. From 2008 onwards, this rule has been used in the UEC-cup as a standard rule. Since 2008, three years have passed and according to my information there has not been elsewhere any deviation of the winning rate between white and black. So, the rule will certainly be applied for another while. If you want to know the rules of 5x5-Shogi in detail, please check at the official site of the UEC-cup (see reference website).
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来源期刊
Icga Journal
Icga Journal 工程技术-计算机:软件工程
自引率
25.00%
发文量
16
期刊介绍: The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: (1) the current state of game-playing programs for classic and modern board and card games (2) the current state of virtual, casual and video games (3) new theoretical developments in game-related research, and (4) general scientific contributions produced by the study of games. Also welcome is research on topics such as: (5) social aspects of computer games (6) cognitive research of how humans play games (7) capture and analysis of game data, and (8) issues related to networked games are invited to submit their contributions.
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