提议的元现实沉浸式开发管道:生成AI模型和面向元现实的扩展现实(XR)内容

Jeremiah Ratican, James Hutson, Andrew Wright
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引用次数: 5

摘要

可互操作和可扩展的虚拟平台(目前称为“虚拟世界”)的实现是不可避免的,但首先需要克服许多技术挑战。由于虚拟世界仍处于萌芽阶段,目前的研究表明,建立一个能够互操作虚拟角色和数字交易的新3D社交环境将需要大部分的初始时间和资本投资。然而,对于Meta、b谷歌和苹果这样的公司来说,投资回报是值得的。虽然目前虚拟宇宙的价值为63亿美元,但预计到2028年底,这一数字将增长到840.9亿美元。但是,创建一个完整的3D虚拟世界,对象和超凡脱俗的城市景观需要一个新的开发管道和工作流程。现有的3D建模和数字孪生过程,已经在工业和游戏中建立起来,将被移植到支持构建和提供这个新的数字世界的需要。然而,目前的开发管道笨重、昂贵且产出能力有限。本文提出了一种新的创新的沉浸式开发管道,利用人工智能(AI)在3D模型创建和优化方面的最新进展。以前依赖3D建模软件来创建资产,然后导入到游戏引擎中,现在几乎可以立即取代
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A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse
The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous
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