智能应用Creator 3基于流媒体的交互式多媒体,在新冠疫情期间提高学生的科学素养

L. Heliawati, Fenny Pebriani, D. Ardianto
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引用次数: 0

摘要

本研究以“科学、技术、宗教、工程、艺术、数学”为学习模式,探讨互动多媒体应用程式Smart Apps Creator对学生科学素养的提升作用。SAC交互式多媒体用于学习媒体和理解科学概念。解释问题、设计研究、实施研究、分析数据、评估发现和分享知识都是科学素养的各个方面。通过使用这个程序,基于流的学习被用来提高学生的科学素养。利用学生的前测和后测结果,以定量描述性分析的形式收集和分析研究数据。参与调查的学生中有80人回复,5名科学教师使用了基于流的交互式多媒体,研究工具通过WhatsApp群传递给目标人群。研究结果表明,中等类别中具有N-Gain的科学素养的平均百分比为68%,这表明使用SAC交互式多媒体学习对学生的学习有改善。研究结果表明,基于sac的STREAM交互式多媒体学习在统计上具有高度显著性,并已被证明在当前疫情期间成功地提高了学生在线学习的科学素养水平。
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Smart Apps Creator 3 Interactive Multimedia Based on Stream to Improve Students' Scientific Literacy During the Covid-19 Pandemic
By applying a learning-based approach model Science, Technology, Religion, Engineering, Arts, Mathematics in online learning, this study intends to investigate Smart Apps Creator, an interactive multimedia application to promote students' scientific literacy. SAC interactive multimedia is used to learn the media and comprehend scientific concepts. Explaining problems, designing research, carrying them out, analyzing data, evaluating findings, and sharing knowledge are all aspects of scientific literacy. Through the use of this program, STREAM-based learning is being used to improve students' scientific literacy. The results of the students' pretest and posttest were used to collect and analyze the study data in the form of quantitative descriptive analysis. With 80 responses among the students who participated in the survey and five science teachers who had used STREAM-based interactive multimedia, the study tool was delivered to the target population via a WhatsApp group. The findings indicated that the average percentage of scientific literacy with N-Gain in the medium category was 68%, indicating an improvement in student learning as a result of the use of SAC interactive multimedia learning. The study's findings demonstrate that SAC-based STREAM interactive multimedia learning is statistically highly significant and has been demonstrated to be successful in raising students' levels of scientific literacy in online learning during the present epidemic.
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发文量
78
审稿时长
24 weeks
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