考古遗产数字化和虚拟现实项目。以Daimiel (Ciudad Real)的Motilla del Azuer遗址为例

IF 1.6 N/A ARCHAEOLOGY Virtual Archaeology Review Pub Date : 2022-01-21 DOI:10.4995/var.2022.15004
Miguel Torres Mas, Víctor Manuel López-Menchero Bendicho, Julio López Tercero, Juan Torrejón Valdelomar, Herbert Maschner
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Modern advances in 3D digitization and VR allow the application of these techniques on a wide range of cultural assets with different characteristics and chronologies, opening a broad spectrum of new possibilities in research, education, and public outreach. This is an expanding area of heritage management as it creates a positive impact on the economic, cultural and social activities of local communities and regions. Because of these positive impacts, more and more stakeholders such as institutions, administrations, and heritage organisations are taking an active interest in this sector of technological development. In the case of the Motilla del Azuer archaeological site, the digitization and virtualization work undertaken, along with other dissemination activities, have provided critical products for the presentation, interpretation, and promotion of this monument.La Motilla del Azuer is one of the most unique archaeological sites in Spain. 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引用次数: 2

摘要

本文介绍了在Daimiel (Ciudad Real,西班牙)的Motilla del Azuer考古遗址的虚拟化项目。这个项目正在使用新的和独特的工具来研究、记录、解释和传播这个重要的史前遗址。数字文献和虚拟现实(VR)等先进技术工具在考古和文化遗产领域的结合,正在为管理文化遗产创造新的途径。3D数字化和虚拟现实技术的现代进步使这些技术能够应用于具有不同特征和年代的各种文化资产,为研究、教育和公众宣传开辟了广泛的新可能性。这是一个不断扩大的遗产管理领域,因为它对当地社区和地区的经济、文化和社会活动产生了积极影响。由于这些积极的影响,越来越多的利益相关者,如机构、行政部门和遗产组织,正在积极关注这一技术发展领域。在Motilla del Azuer考古遗址的案例中,数字化和虚拟化工作以及其他传播活动为该纪念碑的展示、解释和推广提供了重要的产品。La Motilla del Azuer是西班牙最独特的考古遗址之一。它的历史可以追溯到青铜器时代,是一个中央规划的防御工事,由围绕中心塔楼分布的三行同心墙组成(图2)。在内部,迷宫形状的通道系统非常引人注目,由狭窄的走廊、楼梯、坡道……这种防御性的围墙可以保护和控制青铜时代人们的基本产品。它真正的独特之处在于它环绕着超过15米深的巨大水井。La Motilla del Azuer向公众开放,每年接待成千上万的游客。但出于保护的原因,可以进入该遗址的人数受到严格控制。同样,由于它的防御性质和它的年龄,它是一个难以流通的空间,这使得行动不便的人不可能参观。出于这些和其他原因,代米埃尔市议会与美国非营利实体全球数字遗产和西班牙公司Myou软件合作,开发了一个项目,将考古遗址数字化,并通过安装的VR系统使其可访问,该系统永久位于代米埃尔博物馆,该遗址的解释中心(图10)。该设施既可供坐轮椅或行动不便的人使用,也可供所有参观博物馆的游客使用,并提供了一个逼真的虚拟参观现场。为了达到这种逼真程度,使用摄影测量、激光扫描和3D球面摄影对场地进行了详细的3D数字化,并基于使用HTC Vive Pro设备开发了一个VR装置,该设备具有手部(HTC Vive控制器)和脚(HTC Vive跟踪器)的运动控制器。主要软件被称为Myou Engine,这是一个与XR兼容的开源3D引擎,由Myou software公司开发。为了尽可能增加沉浸感,Myou软件公司还开发了一种名为“自然运动”的控制系统,通过移动手臂和腿来工作(图11)。该项目的最终结果是实现了一个创新的VR空间,增加了考古遗址的可达性,代表了城镇的一个新的旅游景点,并促进了管理和享受考古遗产的新方法。
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Proyectos de digitalización y realidad virtual en el patrimonio arqueológico. El caso del yacimiento de la Motilla del Azuer en Daimiel (Ciudad Real)
This article presents the virtualization project of the Motilla del Azuer archaeological site in Daimiel (Ciudad Real, Spain). This project is using new and unique tools for the research, documentation, interpretation and dissemination of this important prehistoric site. The incorporation of advanced technological tools in the field of archaeological and cultural heritage, such as digital documentation and virtual reality (VR), are creating new avenues for managing cultural legacies. Modern advances in 3D digitization and VR allow the application of these techniques on a wide range of cultural assets with different characteristics and chronologies, opening a broad spectrum of new possibilities in research, education, and public outreach. This is an expanding area of heritage management as it creates a positive impact on the economic, cultural and social activities of local communities and regions. Because of these positive impacts, more and more stakeholders such as institutions, administrations, and heritage organisations are taking an active interest in this sector of technological development. In the case of the Motilla del Azuer archaeological site, the digitization and virtualization work undertaken, along with other dissemination activities, have provided critical products for the presentation, interpretation, and promotion of this monument.La Motilla del Azuer is one of the most unique archaeological sites in Spain. Dating from the Bronze Age, it is a fortification with a central plan, formed by three lines of concentric walls distributed around a central tower (Fig. 2). Inside, the labyrinthine shape of the access systems is remarkable, made up of narrow corridors, stairs, ramps... This defensive enclosure allowed the protection and control of essential products for the people of the Bronze Age. Its true uniqueness is that it encloses monumental water well more than 15 m deep.La Motilla del Azuer is open to the public and receives thousands of visitors each year. But for conservation reasons, the number of people who can access the site is highly controlled. Likewise, due to its defensive nature and its age, it is a space through which it is difficult to circulate, which makes it impossible for people with reduced mobility to visit. For these and other reasons, the Daimiel City Council in collaboration with the US non-profit entity Global Digital Heritage and the Spanish company Myou Software, has developed a project to digitize the archaeological site and make it accessible through an installed VR system, located permanently in the Daimiel Museum, the interpretation centre for the site (Fig. 10). This facility is designed to be used both by people in wheelchairs or with reduced mobility, as well as all visitors to the museum, and provides a realistic virtual tour of the site. To achieve this level of realism, a detailed 3D digitization of the site using photogrammetry, laser scanning, and 3D spherical photography was undertaken, and a VR installation based on the use of an HTC Vive Pro device that has motion controllers for hands (HTC Vive controllers) and feet (HTC Vive Trackers) was developed. The primary software is called Myou Engine, an open-source 3D engine compatible with XR, developed by the Myou Software company. In order to increase the immersiveness as much as possible, the Myou Software company has also developed a control system called Natural Locomotion that works by moving the arms and legs (Fig. 11).The final result of the project has allowed the implementation of an innovative VR space that increases accessibility to the archaeological site, represents a new tourist attraction for the town, and promotes new ways of managing and enjoying archaeological heritage.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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