老年人三维用户界面可用性评价实验

IF 0.2 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Revista Brasileira de Computacao Aplicada Pub Date : 2019-08-14 DOI:10.5335/rbca.v11i3.9477
Manoela Rogofski Brum Postal, Rafael Rieder
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引用次数: 3

摘要

卫生专业人员使用3D用户界面作为老年人康复的支持工具,为他们的身体和认知活动的实践提供了有趣和有益的资源。在这种情况下,有必要建立机制来评估这些界面的可用性,以便在功能、易用性和幸福感之间取得平衡。本研究的目的是报告一项针对老年人开发的虚拟现实游戏的可用性评估实验,以确定老年人对3D用户界面评估的需求。我们测试了最初的方法,探索了游戏中的两个视角,结果表明它适合老年人。但是,有人指出,需要包括培训期间和由不同种类的老年人进行的评价,以巩固和优化拟议的办法,并重新调整所使用的工具。
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A Usability Evaluation Experiment of 3D User Interfaces for Elderly
Health professionals have used 3D user interfaces as support tools for the elderly rehabilitation, offering fun and beneficial resources for the practice of physical and cognitive activities to them. In this context, it is necessary to establish mechanisms to evaluate the usability of these interfaces, in order to achieve a balance between functionality, ease of use and sense of well-being. The aim of this study is to report a usability evaluation experiment of a virtual reality game developed specifically to elderly people, as a means to identify the needs of this public regarding 3D user interface evaluation. An initial methodology was tested exploring two points of view in the game, and its results showed that it was adequate for seniors. However, it was noted the need to include training periods and an evaluation with a heterogeneous group of seniors to consolidate and optimize the proposed approach, as well as readjust the instruments used.
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来源期刊
Revista Brasileira de Computacao Aplicada
Revista Brasileira de Computacao Aplicada COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
自引率
50.00%
发文量
18
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