描述年轻竞技足球运动员使用的战术知识:心理现象学分析

Q2 Health Professions Human Movement Pub Date : 2022-01-01 DOI:10.5114/hm.2022.108323
Grégory Hallé Petiot, Rafael Bagatin, Alain Mouchet
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引用次数: 0

摘要

目的。决策是指玩家在游戏中选择最合适的行动的过程。先前的调查并没有清楚地描述学习型玩家在考虑其能力和游戏知识进展状态时的具体决策背景。这项研究旨在描述在现场获得的重要信息,以及年轻的足球运动员如何将其应用于比赛中的决策。方法。在葡萄牙举行的两场官方地区锦标赛后,对三名14岁的男足球运动员进行了采访。他们的游戏被拍摄下来;显示攻击性行为的视频序列被提取并编辑为可视化。在提问之前,每个序列都是可视化的,用来回忆游戏的动作。运用显式访谈技术帮助运动员详细描述他们回忆的动作。按照类似研究报告中的建议,对面谈进行了内容分析,以确定决策背景以及在现场收集的资料要素与决定本身之间的联系。结果。球员并没有对每个决定进行详细的判断,而是受到对手压力等直接约束的影响。相比之下,他们偶尔会根据同事的行动和球场区域来评估比赛中出现的风险和机会。有时,他们依靠自己的想象力,想象队友会如何处理行动结果。结论。决策背景的关键要素在学习型玩家中是普遍存在的,可以作为进一步研究或实际干预游戏教学的参考。
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Describing the tactical knowledge used by young competitive soccer players: A psychophenomenological analysis
Purpose. Decision-making is the process through which players choose the most appropriate action to perform in the play. Previous investigations did not clearly portray the specific decisional background of learning players considering the progressing state of their capabilities and game knowledge. The study aimed to describe significant information picked up in situ and how young soccer players applied it to make decisions in the play. Methods. Three male soccer players aged 14 years were interviewed after 2 official district championship games in Portugal. Their games were filmed; the video sequences showing offensive actions were extracted and edited for visualization. before questioning, each sequence was visualized for recalling the game actions. The explicitation interview technique was used to help the athletes describe in detail their recalled actions. In line with the recommendation in similar studies, a content analysis of the interviews was conducted to identify the decisional background and the links between elements of information picked up in situ and the decision itself. Results. The players did not perform a detailed judgement for every decision and were influenced by direct constraints such as opponent pressure. In contrast, they occasionally assessed risks and opportunities emerging in the game depending on their colleagues’ actions and the pitch zone. At times, they relied on their imagination of what their teammates would do with the action outcome. Conclusions. Key elements of the decisional background are common among learning players and can be used as a reference for further investigation or practical intervention in game teaching.
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来源期刊
Human Movement
Human Movement Health Professions-Physical Therapy, Sports Therapy and Rehabilitation
CiteScore
2.50
自引率
0.00%
发文量
44
审稿时长
15 weeks
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