用于沉浸式三维图形探索的自然用户界面的方法评估

Ugo Erra , Delfina Malandrino , Luca Pepe
{"title":"用于沉浸式三维图形探索的自然用户界面的方法评估","authors":"Ugo Erra ,&nbsp;Delfina Malandrino ,&nbsp;Luca Pepe","doi":"10.1016/j.jvlc.2017.11.002","DOIUrl":null,"url":null,"abstract":"<div><p>In this paper, we present a novel approach for a real-time 3D exploration and interaction of large graphs using an immersive virtual reality environment and a natural user interface. The implementation of the approach has been developed as plug-in module, named 3D Graph Explorer, for Gephi, an open software for graph and network analysis. To assess the validity of the approach and of the overall environment, we have also conducted an empirical evaluation study by grouping people in two different configurations to explore and interact with a large graph. Specifically, we designed an innovative configuration, exploiting the natural user interface in a virtual reality environment, against a well-known and widespread mouse–keyboard configuration. The evaluation suggests that these upcoming technologies are more challenging than the traditional ones, but enable user to be more involved during graph interaction and visualization tasks, given the enjoyable experience elicited when combining gestures-based interfaces and virtual reality.</p></div>","PeriodicalId":54754,"journal":{"name":"Journal of Visual Languages and Computing","volume":"44 ","pages":"Pages 13-27"},"PeriodicalIF":0.0000,"publicationDate":"2018-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.jvlc.2017.11.002","citationCount":"20","resultStr":"{\"title\":\"A methodological evaluation of natural user interfaces for immersive 3D Graph explorations\",\"authors\":\"Ugo Erra ,&nbsp;Delfina Malandrino ,&nbsp;Luca Pepe\",\"doi\":\"10.1016/j.jvlc.2017.11.002\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In this paper, we present a novel approach for a real-time 3D exploration and interaction of large graphs using an immersive virtual reality environment and a natural user interface. The implementation of the approach has been developed as plug-in module, named 3D Graph Explorer, for Gephi, an open software for graph and network analysis. To assess the validity of the approach and of the overall environment, we have also conducted an empirical evaluation study by grouping people in two different configurations to explore and interact with a large graph. Specifically, we designed an innovative configuration, exploiting the natural user interface in a virtual reality environment, against a well-known and widespread mouse–keyboard configuration. The evaluation suggests that these upcoming technologies are more challenging than the traditional ones, but enable user to be more involved during graph interaction and visualization tasks, given the enjoyable experience elicited when combining gestures-based interfaces and virtual reality.</p></div>\",\"PeriodicalId\":54754,\"journal\":{\"name\":\"Journal of Visual Languages and Computing\",\"volume\":\"44 \",\"pages\":\"Pages 13-27\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1016/j.jvlc.2017.11.002\",\"citationCount\":\"20\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Visual Languages and Computing\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1045926X17302604\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Visual Languages and Computing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1045926X17302604","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 20

摘要

在本文中,我们提出了一种使用沉浸式虚拟现实环境和自然用户界面对大型图形进行实时3D探索和交互的新方法。该方法的实现已被开发为用于图形和网络分析的开放软件Gephi的插件模块,名为3D图形浏览器。为了评估该方法和整体环境的有效性,我们还进行了一项实证评估研究,将人们分为两种不同的配置,以探索并与大型图互动。具体而言,我们设计了一种创新的配置,利用虚拟现实环境中的自然用户界面,对抗众所周知的广泛使用的鼠标-键盘配置。评估表明,这些即将推出的技术比传统技术更具挑战性,但考虑到将基于手势的界面和虚拟现实相结合所带来的愉快体验,这些技术使用户能够更多地参与图形交互和可视化任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A methodological evaluation of natural user interfaces for immersive 3D Graph explorations

In this paper, we present a novel approach for a real-time 3D exploration and interaction of large graphs using an immersive virtual reality environment and a natural user interface. The implementation of the approach has been developed as plug-in module, named 3D Graph Explorer, for Gephi, an open software for graph and network analysis. To assess the validity of the approach and of the overall environment, we have also conducted an empirical evaluation study by grouping people in two different configurations to explore and interact with a large graph. Specifically, we designed an innovative configuration, exploiting the natural user interface in a virtual reality environment, against a well-known and widespread mouse–keyboard configuration. The evaluation suggests that these upcoming technologies are more challenging than the traditional ones, but enable user to be more involved during graph interaction and visualization tasks, given the enjoyable experience elicited when combining gestures-based interfaces and virtual reality.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Journal of Visual Languages and Computing
Journal of Visual Languages and Computing 工程技术-计算机:软件工程
CiteScore
1.62
自引率
0.00%
发文量
0
审稿时长
26.8 weeks
期刊介绍: The Journal of Visual Languages and Computing is a forum for researchers, practitioners, and developers to exchange ideas and results for the advancement of visual languages and its implication to the art of computing. The journal publishes research papers, state-of-the-art surveys, and review articles in all aspects of visual languages.
期刊最新文献
Editorial Board Error recovery in parsing expression grammars through labeled failures and its implementation based on a parsing machine Visual augmentation of source code editors: A systematic mapping study Optimizing type-specific instrumentation on the JVM with reflective supertype information Qualitative representation of spatio-temporal knowledge
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1