基于抓挠的互动游戏提高小学二年级学生学习数学的兴趣

Iva Sarifah, Akbar Sri Nugroho, A. Marini, G. Yarmi, D. Safitri, Leola Dewiyani
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引用次数: 0

摘要

科技发展迅速,支持生活的各个方面,包括教育。许多学校,特别是发达国家的学校,经常在学习过程中使用技术。本研究旨在透过以刮刮为基础的互动游戏,提高小学二年级学生学习数学的兴趣。二年级教师表示需要学生感兴趣的学习媒体。研究人员开发了基于刮刮的互动游戏,经过专家验证,并发现符合适当的标准。配对t检验的检验结果显示,数学学习兴趣的前测和后测有显著的均值差异,说明使用互动游戏对学生的学习兴趣有积极的促进作用。此外,N-Gain测试的结果表明,使用互动游戏媒体对提高学生学习数学的兴趣也有很好的效果。因此,本研究建议在其他班级和学校使用互动游戏作为一种实用的学习媒介来提高学生学习数学的兴趣。它甚至可以发展为额外的课程,以提高学生的学习兴趣。
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Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students
Technology has developed rapidly and supports various aspects of life, including education.  Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games.  Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria.  The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning.  In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test.  Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools.  It can even be developed for additional lessons to increase students' interest in learning.
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