手机游戏输入设备的可用性与玩家体验

IF 0.2 Q4 COMPUTER SCIENCE, CYBERNETICS International Journal of Mobile Human Computer Interaction Pub Date : 2016-07-01 DOI:10.4018/IJMHCI.2016070104
Kimberly Chu, T. Lim, C. Khong, Chui Yin Wong
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引用次数: 0

摘要

手机游戏的输入设备包括硬键盘HK和软键盘SK。两种输入设备的不同交互方式会影响易用性和玩家体验。虽然有一些出版物对输入设备和游戏进行了评估,但对于香港和SK对手机游戏的影响却知之甚少。这对可用性的影响还没有完全被理解,关于玩家体验的推荐列表也很有限。本文的目的是通过比较两种不同类型的移动设备,即HK和SK,来检验可用性并构建玩家体验的推荐列表。对于可用性,采用实验来衡量有效性,效率和满意度。实验结束后,研究人员进行了一次采访。通过访谈,我们构建了一个推荐列表,以确定玩家对手机游戏输入设备的体验。实验结果在有效性和满意度方面显著,其中HK的表现优于SK。推荐列表显示了两个设备提到的最多的正面和负面评论。
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Usability and Player Experience of Input Device for Mobile Gaming
Input devices for mobile gaming consist of hard keypad HK and soft keypad SK. Different interaction for both input devices have an impact on usability and player experience. Although there are publications that evaluate on input devices and game, little is known on how HK and SK affect mobile gaming. The implication to usability aspect is not fully understood and the list of recommendation on player experience is limited. The aim of this paper is to examine usability and construct recommendation list for player experience by comparing two different types of mobile devices, namely HK and SK. For usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The studies conducted an interview after the experiment. From the interview, a list of recommendation was constructed to identify player experience of input devices for mobile games. Results of the experiment were significant for effectiveness and satisfaction measures where HK performed better than SK. The recommendation list revealed both devices most mentioned positive and negative comments.
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CiteScore
4.70
自引率
0.00%
发文量
5
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