{"title":"弥合差距:使用基于游戏的方法来提高外行人对护理机器人的认识","authors":"Katharina Brunnmayr, A. Weiss","doi":"10.1145/3568294.3580125","DOIUrl":null,"url":null,"abstract":"As people's expectations regarding robots are still mostly shaped by the media and Science Fiction, there exists a gap between imaginaries of robots and the state-of-the-art of robotic technologies. Care robots are one example of existing robots that the general public has little awareness about. In this report, we introduce a card-based game prototype developed with the goal to bridge this gap and explore how people conceive of existing care robots as a part of their daily lives. Based on the trial game runs, we conclude that game-based approach is effective as a device to inform participants in a playful setting about existing care robots and to elicit conversations about the role such robots could play in their lives. In the future, we plan to adapt the prototype and create a design game prototype to develop novel use cases for care robots.","PeriodicalId":36515,"journal":{"name":"ACM Transactions on Human-Robot Interaction","volume":null,"pages":null},"PeriodicalIF":4.2000,"publicationDate":"2023-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Bridging the Gap: Using a Game-based Approach to Raise Lay People's Awareness About Care Robots\",\"authors\":\"Katharina Brunnmayr, A. Weiss\",\"doi\":\"10.1145/3568294.3580125\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"As people's expectations regarding robots are still mostly shaped by the media and Science Fiction, there exists a gap between imaginaries of robots and the state-of-the-art of robotic technologies. Care robots are one example of existing robots that the general public has little awareness about. In this report, we introduce a card-based game prototype developed with the goal to bridge this gap and explore how people conceive of existing care robots as a part of their daily lives. Based on the trial game runs, we conclude that game-based approach is effective as a device to inform participants in a playful setting about existing care robots and to elicit conversations about the role such robots could play in their lives. In the future, we plan to adapt the prototype and create a design game prototype to develop novel use cases for care robots.\",\"PeriodicalId\":36515,\"journal\":{\"name\":\"ACM Transactions on Human-Robot Interaction\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":4.2000,\"publicationDate\":\"2023-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Transactions on Human-Robot Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3568294.3580125\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Human-Robot Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3568294.3580125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ROBOTICS","Score":null,"Total":0}
Bridging the Gap: Using a Game-based Approach to Raise Lay People's Awareness About Care Robots
As people's expectations regarding robots are still mostly shaped by the media and Science Fiction, there exists a gap between imaginaries of robots and the state-of-the-art of robotic technologies. Care robots are one example of existing robots that the general public has little awareness about. In this report, we introduce a card-based game prototype developed with the goal to bridge this gap and explore how people conceive of existing care robots as a part of their daily lives. Based on the trial game runs, we conclude that game-based approach is effective as a device to inform participants in a playful setting about existing care robots and to elicit conversations about the role such robots could play in their lives. In the future, we plan to adapt the prototype and create a design game prototype to develop novel use cases for care robots.
期刊介绍:
ACM Transactions on Human-Robot Interaction (THRI) is a prestigious Gold Open Access journal that aspires to lead the field of human-robot interaction as a top-tier, peer-reviewed, interdisciplinary publication. The journal prioritizes articles that significantly contribute to the current state of the art, enhance overall knowledge, have a broad appeal, and are accessible to a diverse audience. Submissions are expected to meet a high scholarly standard, and authors are encouraged to ensure their research is well-presented, advancing the understanding of human-robot interaction, adding cutting-edge or general insights to the field, or challenging current perspectives in this research domain.
THRI warmly invites well-crafted paper submissions from a variety of disciplines, encompassing robotics, computer science, engineering, design, and the behavioral and social sciences. The scholarly articles published in THRI may cover a range of topics such as the nature of human interactions with robots and robotic technologies, methods to enhance or enable novel forms of interaction, and the societal or organizational impacts of these interactions. The editorial team is also keen on receiving proposals for special issues that focus on specific technical challenges or that apply human-robot interaction research to further areas like social computing, consumer behavior, health, and education.