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引用次数: 40

摘要

在本文中,我们探讨了虚拟人物的手指运动的感知。在三个旨在研究手指动画的实验中,我们提出了以下问题:手指运动中的错误何时会被注意到?这些错误的后果是什么?我们应该推荐什么样的动画制作方法呢?我们发现可以检测到小至0.1s的同步误差,但误差的可感知性高度依赖于运动类型。手指动画中的错误可以改变场景的解释,即使不改变其感知质量。最后,在四种测试条件下——原始动作捕捉、无动作、关键帧动画和随机选择的动作——原始动作捕捉的动作被评为质量最高的。
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The perception of finger motions
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questions: When are errors in finger motion noticeable? What are the consequences of these errors? What animation method should we recommend? We found that synchronization errors of as little as 0.1s can be detected, but that the perceptibility of errors is highly dependent on the type of motion. Errors in finger animations can change the interpretation of a scene even without altering its perceived quality. Finally, out of the four conditions tested -- original motion capture, no motions, keyframed animation and randomly selected motions -- the original motion captured movements were rated as having the highest quality.
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