虚拟和面对面教育中的传统哥伦比亚游戏

Alberto RAMÍREZ AVENDAÑO, Johanna Milena AVELLA GUTIÉRREZ, María Paula RINCÓN SILVA
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摘要

本研究的主要目的是通过在虚拟和面对面的英语课堂环境中使用传统的哥伦比亚游戏来提高五年级学生的交际能力。本研究的参与者是来自哥伦比亚boyac Tunja一所公立学校的33名学生。本研究的框架是定性行动研究。收集数据的方法程序是基于七(7)个基于传统哥伦比亚游戏的讲习班的应用,在这些讲习班中,学生能够在真实的学校环境、虚拟和面对面的课堂中加强他们的交际能力和使用语言。为了收集数据,使用了三种不同的工具:录像、半结构化访谈和现场日志。研究结果显示,传统哥伦比亚游戏的使用提高了学生的交际能力,为他们提供了在真实的学校环境中进行交流的工具,不仅在研讨会的开发过程中如此,而且从现在开始也是如此。在动机方面,很明显,在游戏实施过程中能够与同学和老师进行互动,使学生感到更舒适,更愿意参与所提议的活动。最后,研讨会的多功能性是一个有用的工具,它使我们能够涵盖比平常更多的主题,语言水平和设置(虚拟和面对面)
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Traditional Colombian Games in Virtual and in-Person Education
The main object of this research study was to enhance the Communicative Competence of fifth graders through the use of traditional Colombian games in virtual and in-person settings in an EFL classroom. The participants of this research study were thirty-three (33) students from a public school in Tunja, Boyacá, Colombia. This study is framed as qualitative Action Research. The methodological procedure implemented to collect data was based on the application of seven (7) workshops based on traditional Colombian games where the students were able to strengthen their Communicative Competence and use language in authentic school contexts, virtually and in-person classes. Three different instruments were taken into account in order to collect data: Video recordings, semi-structured interviews and a field journal. The findings of this research study revealed that the use of traditional Colombian games developed the Communicative Competence of the students, giving them tools to communicate in an authentic school context and not only during the development of the workshops but from now on as well. Regarding the motivation, it was evident that being able to interact with their classmates and teachers during the implementation of the games, made the students feel more comfortable and willing to participate in the activities proposed. Finally, the versatility of the workshops is a useful tool that allows us to cover much more topics, levels of language and settings (virtual and in-person) than usual
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