多模式学习环境对创造力发展的影响

Q3 Arts and Humanities Punctum International Journal of Semiotics Pub Date : 2019-01-01 DOI:10.18680/hss.2019.0015
I. Sahakyan
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引用次数: 0

摘要

本文旨在探讨多模式学习环境对创造力发展的影响。它借鉴了格勒诺布尔阿尔卑斯大学管理研究生院一年级硕士学生举办的为期三天的“创造力与创新”研讨会的案例研究。研讨会的目标是通过使用创造性解决问题(CPS)技术来陪伴学生,在现实生活中解决问题的任务中找到创造性和创新的解决方案:提出一个有效系统的想法,允许学生和可持续规划办公室(SPO)之间的长期合作,以加强校园的可持续规划。为此,学生们被置于一个多模式的学习环境中:设计了广泛的多模式实践(在小型和大型团体中进行个人和团队合作;小组成员轮换;集体智慧游戏;头脑风暴;角色扮演;讲故事等);多学科小组(不同专业的学生);并被要求提供多模式制作(海报;口头陈述;“产品盒”等)。参与者被明确要求在他们的作品中尽可能少使用书面语言。通过对学习环境和学习者多模态生产的分析,本研究旨在帮助理解多模态学习环境对学习者创造力发展的影响。
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The impact of multimodal learning environments on the development of creativity
This paper seeks insight into the impact of multimodal learning environments on the development of creativity. It draws on a case study of a three-day workshop ‘Creativity and Innovation’ held with first year Master’s students at the Graduate School of Management of Grenoble Alpes University. The goal of the workshop was to accompany students, through the use of Creative Problem Solving (CPS) techniques, in finding creative and innovative solutions in a real-life problem-solving task: to come up with an idea of an efficient system that would allow a longterm cooperation between students and the Sustainable Planning Office (SPO) for enhancing the sustainable planning of the campus. To this end, students were placed in a multimodal learning environment: designed with a wide range of multimodal practices (individual and team-work in small and large groups; rotation of group members; collective intelligence games; brainstorming; role-play; story-telling, etc.); working in multidisciplinary groups (students majoring in different fields); and were asked to provide multimodal productions (posters; oral presentations; ‘product boxes’, etc.). Participants were explicitly asked to use written language in their productions the least possible. Drawing on the analyses of the learning environment and learners’ multimodal productions, the study aims at contributing to the understanding of the impact of multimodal learning environments on the development of learner creativity.
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来源期刊
Punctum International Journal of Semiotics
Punctum International Journal of Semiotics Social Sciences-Linguistics and Language
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0.60
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