多媒体环境下网络教学平台羽毛球教学模式

Yanli Dou
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引用次数: 0

摘要

分析了在高校羽毛球教学中引入多媒体技术的必要性,提出了在高校羽毛球教学中引入多媒体技术的对策和建议。本文以羽毛球为例,研究O2O体育教学模式下移动教学平台的设计与实现。首先,利用图模型的思想建立了学习者信任模型,该模型考虑了熟悉度信任、社会可信度和深度朋友圈相似度三个方面;信任源基于学习者的信任生成候选高尔夫球手集合。然后,基于svd++构建了具有隐式信息反馈的学习者兴趣模型,选取学习者的学习行为和社会行为作为隐式反馈,生成学习者的兴趣候选者。最后,对信任和兴趣模型进行综合排序,生成针对学习者的高尔夫推荐。
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Badminton Teaching Mode in Network Teaching Platform Under Multimedia Environment
This study analyzes the necessity of introducing multimedia technology into college badminton teaching and puts forward some countermeasures and suggestions for introducing multimedia technology into college badminton teaching. Taking badminton as an example, this paper studies the design and implementation of mobile teaching platform under O2O physical education teaching mode. Firstly, a learner trust model is established by using the idea of graph model, which considers three aspects: familiarity trust, social credibility, and deep circle of friends similarity. The trust source generates a candidate set of golfers based on the trust of learners. Then, based on SVD++, a learner interest model with implicit information feedback is constructed, and learners' learning behavior and social behavior are selected as implicit feedback to generate interest candidates for learners. Finally, the trust and interest models are sorted comprehensively to generate golf recommendations for learners.
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