有声思维方法在北京元美兰虚拟现实学习应用中的应用

Patricia Meta Pudya Astari, Clara Hetty Primasari, Djoko Budiyanto Setyohadi, Yohanes Priadi Wibisono, ‪Thomas Adi Purnomo Sidhi, M. Cininta
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引用次数: 0

摘要

科技的快速发展影响着人们的生活,包括教育,而虚拟现实是众多可以对学习有用的数字学习媒体之一。虚拟现实允许用户通过虚拟世界与环境进行交互。考虑到这一概念,一个支持基于虚拟现实的佳美兰学习的应用程序被开发为北京佳美兰虚拟现实。北京乐器是一种由青铜制成的甘美兰乐器,带有长方形的叶片。这个应用程序在开发过程中需要知道用户对其性能和可用性的意见。因此,Think-aloud方法辅助了VR metagamean Peking应用程序的可用性分析过程。Think-aloud方法有助于表达用户在使用应用程序时的感受和想法。研究过程涉及五位来自不同教育背景和不同经历的受访者。受访者被要求完成几个被命令的任务场景。在任务场景中,受访者被要求传达他们对正在尝试的应用程序的想法。然后对结果进行了分析,并提出了进一步改进VR metagamean Peking应用程序的一些建议。建议包括改进应用程序界面,增加一些功能,降低角色的速度。
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Applying the Think-Aloud Method for Usability Analysis in the Peking Metagamelan Virtual Reality Learning Application
The rapid development of technology affects people’s lives, including education, and virtual reality is one of many digital learning media that can be useful for learning. Virtual reality allows users to interact with the environment through a virtual world. With this concept in mind, an application to support gamelan learning based on Virtual Reality was developed called Peking Metagamelan Virtual Reality. Peking is a gamelan instrument made of bronze with rectangular blades. This application needs to know the user’s opinion regarding its performance and usability in its development. Therefore, the Think-aloud method assisted in the usability analysis process in the VR Metagamelan Peking application. The Think-aloud approach helps to express what the user feels and thinks when using the application. The research process involved five respondents from various educational backgrounds and different experiences. Respondents were asked to work on several task scenarios that were ordered. During the task scenario, respondents were asked to convey their thoughts regarding the application they were trying. The results were then analyzed and produced some recommendations for further improvements to the VR Metagamelan Peking application. The recommendations included improving the application interface, adding several features, and reducing the character’s speed.
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