基于拓扑结构学习的多目标优化多相机定位人体姿态估计

IF 0.7 Q4 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Journal of Advanced Computational Intelligence and Intelligent Informatics Pub Date : 2023-07-20 DOI:10.20965/jaciii.2023.p0543
T. Obo, Kunikazu Hamada, Masatoshi Eguchi, N. Kubota
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引用次数: 0

摘要

提出了一种基于遗传算法的摄像机定位姿态估计方法,利用运动学逆模型推导关节角。近年来,一些可以在智能手机上实现的人体骨骼跟踪的开源库已经发布。该软件可以从2D相机图像中检测骨骼的关节位置;然而,无法获得三维姿态。因此,我们提出了一种利用骨骼数据估计关节角度的方法。在该方法中,我们使用多岛遗传算法来保持种群的多样性,并设计多目标函数来提高鲁棒性。此外,该方法还实现了基于拓扑映射的结构化学习,提高了搜索效率。在实验中,该方法降低了误检引起的异常值的影响。此外,结构化学习可以有效地减小骨骼数据与预估姿态之间的差异。
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Human Pose Estimation with Multi-Camera Localization Using Multi-Objective Optimization Based on Topological Structured Learning
This paper presents a method of pose estimation with camera localization based on a genetic algorithm to derive the joint angle using an inverse kinematics model. In recent years, some open-source libraries for human skeleton tracking that can be implemented on smartphones have been released. Such software can detect joint positions of a skeleton from a 2D camera image; however, the 3D posture cannot be obtained. We therefore propose a method to estimate joint angles by using skeleton data. In the proposed approach, we use a multi-island genetic algorithm to maintain the diversity of the population and design a multi-objective function to improve the robustness. Moreover, structured learning based on topological mapping is implemented in the proposed method to enhance searching efficiency. In an experiment, the proposed method reduced the effect of outliers caused by misdetection. In addition, the structured learning was effective in decreasing the difference between skeleton data and the estimated poses.
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来源期刊
CiteScore
1.50
自引率
14.30%
发文量
89
期刊介绍: JACIII focuses on advanced computational intelligence and intelligent informatics. The topics include, but are not limited to; Fuzzy logic, Fuzzy control, Neural Networks, GA and Evolutionary Computation, Hybrid Systems, Adaptation and Learning Systems, Distributed Intelligent Systems, Network systems, Multi-media, Human interface, Biologically inspired evolutionary systems, Artificial life, Chaos, Complex systems, Fractals, Robotics, Medical applications, Pattern recognition, Virtual reality, Wavelet analysis, Scientific applications, Industrial applications, and Artistic applications.
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