5.0社会时代健康服务网站的游戏化实现

Ricky Muhammad Ramdhani, A. Nurrahman, Prayogi Haris Affendi, L. P. Hasugian, Agis Abhi Rafdhi
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引用次数: 0

摘要

本研究旨在探讨在5.0社会时代,如何将游戏化理念落实到医疗服务中。本研究采用定性方法和描述性研究方法。本研究的结果是,通过在健康服务网站上应用游戏化元素,提高了公众保持健康的意识。健康服务网站界面的游戏化是指在用户机制中呈现游戏元素,增加公众对日常健康信息需求的参与。本研究旨在了解如何在5.0社会时代的公共卫生服务网站中实施游戏化理念。这项研究的好处是提高公众对游戏化网络界面的健康意识,并提供健康信息。
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Gamification Implementation in Health Service Website in 5.0 Society Era
The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness from the gamification web interface and provide health information.
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