指导研究人员通过教育移动应用程序开发的参与式框架提案

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Research in Learning Technology Pub Date : 2020-12-31 DOI:10.25304/rlt.v28.2370
Rita Tavares, R. Vieira, Luís Pedro
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引用次数: 2

摘要

本文中报道的研究工作是一项更广泛的研究的一部分,该研究旨在为小学科学教育开发一款移动应用程序。为此,我们设计了一个参与式框架提案,嵌套在教育设计研究的大框架内。这个框架的出现是因为作者需要组织移动应用程序开发的不同阶段,并安排由此产生的预期产品。我们的框架提出了一种基于基础的、参与性的和以用户为中心的方法,将文献贡献与未来最终用户收集的数据联系起来。在本研究中,我们通过展示初步研究的特定时刻的结果(学生的故事和绘图分析)来举例说明所提出框架的实施,以定义移动应用程序的概念。为此,我们(1)提出并描述参与式框架提案,(2)确定并描述用于定义移动应用概念的研究方法,(3)揭示和分析从四年级小学生进行的创意写作和绘画活动中收集的数据,以及(4)描述数据分析在移动应用概念定义中的含义。我们的目的是与其他教育研究人员分享一种方法,可以用来开发基于未来终端用户的看法和想法的教育移动应用程序。我们还旨在通过提出和示范将研究人员、学生、教师和专家聚集在一起的框架的实施,为深化教育设计研究应用程序做出贡献。
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A participatory framework proposal for guiding researchers through an educational mobile app development
The research work reported in this article is part of a wider study aimed at developing a mobile application (app) for Science Education in primary school. For that, we designed a participatory framework proposal nested within the larger framework of Educational Design Research. This framework emerged from the authors’ need to organise the different phases of the mobile apps development and to arrange the expected products that arise from them. Our framework suggests a grounded, participatory and user-centred approach, relating literature contributions with data collected among future end-users. In this study, we exemplify the implementation of the proposed framework by presenting the outcomes of a specific moment of the preliminary research: students’ stories and drawing analysis, to define the mobile app concept. For that, we (1) present and describe the participatory framework proposal, (2) identify and characterise the research method adopted to define the mobile app concept, (3) reveal and analyse data collected from the implementation of a creative writing and drawing activity performed by fourth grade primary-school students, and (4) describe the implications of data analysis in the mobile app concept definition. Our intention is to share with other educational researchers an approach that can be used to develop educational mobile apps grounded on future end-users’ perceptions and ideas. We also aim to contribute to deepen the Educational Design Research apps by proposing and exemplifying the implementation of a framework that brings together researchers, students, teachers and experts.
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来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
期刊最新文献
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