青少年网络游戏障碍:叙述性回顾

Tiffany Field
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摘要

这篇叙述性评论是基于PsycINFO和PubMed上的文献搜索,其中包括在过去五年中发表的论文中输入青少年网络游戏这一术语。根据排除标准,72篇论文可归类为网络游戏或网络游戏障碍/成瘾研究,包括对这些问题的患病率、影响/合并症、危险因素和干预措施的研究。网络游戏和网络游戏障碍的流行程度因文化而异。其影响/合并症包括多动、注意力不集中、网络欺凌、抑郁、焦虑和药物滥用。风险因素的研究主要集中在冲动、寻求刺激和攻击性上。自主神经和中枢神经系统功能的改变也很明显,包括心率变异性的降低,fMRI数据显示前额叶皮层、腹侧纹状体和杏仁核(分别参与调节冲动、寻求奖励和攻击的区域)的激活减少,以及灰质和白质的减少。令人惊讶的是,鉴于网络游戏障碍的普遍性和严重性,在最近的文献中很少出现预防/干预研究。研究也缺少同伴关系/拒绝作为潜在的风险因素。就像其他关于青少年问题的文献一样,这项研究主要来源于自我报告和父母报告,并且缺乏纵向数据来说明所报告的行为和大脑数据是否是网络游戏成瘾的影响或风险因素。
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Adolescent Internet Gaming Disorder: A Narrative Review
This narrative review is based on a literature search on PsycINFO and PubMed that involved entering the terms adolescent internet gaming for papers published during the last five years. Following exclusion criteria, 72 papers could be classified as internet gaming or internet gaming disorder/addiction studies including research on the prevalence, effects/comorbidities, risk factors and interventions for those problems. The prevalence of both internet gaming and internet gaming disorder has varied by culture. The effects/comorbidities have included hyperactivity, inattentiveness, cyberbullying, depression, anxiety and substance use. The risk factor studies have focused on impulsivity, sensation-seeking, and aggressivity. Altered autonomic and central nervous system function have also been notable including decreased heart rate variability and fMRI data showing less activation of the prefrontal cortex, ventral striatum and amygdala (areas that are involved in modulating impulsivity, reward-seeking and aggression respectively) as well as reduced gray and white matter. Surprisingly, given the prevalence and severity of internet gaming disorder, very little prevention/intervention research appears in this recent literature. Research is also missing on peer relationships/rejection as potential risk factors. Like other literature on adolescent problems, this research is limited by primarily deriving from self–report and parent report and by the absence of longitudinal data that might inform whether the behavioral and brain data being reported are effects of or risk factors for internet gaming addiction.
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