{"title":"心理堵塞:对有抑郁和焦虑生活经历的个体进行电子游戏共同创造的初步研究","authors":"Hsiao-Wei Chen, J. Duckworth, R. Kokanović","doi":"10.1007/978-3-030-95531-1_9","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":38696,"journal":{"name":"International Journal of Arts and Technology","volume":"40 1","pages":"120-137"},"PeriodicalIF":0.2000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety\",\"authors\":\"Hsiao-Wei Chen, J. Duckworth, R. Kokanović\",\"doi\":\"10.1007/978-3-030-95531-1_9\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":38696,\"journal\":{\"name\":\"International Journal of Arts and Technology\",\"volume\":\"40 1\",\"pages\":\"120-137\"},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Arts and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/978-3-030-95531-1_9\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Arts and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-030-95531-1_9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
期刊介绍:
IJART addresses arts and new technologies, highlighting computational art. With evolution of intelligent devices, sensors and ambient intelligent/ubiquitous systems, projects are exploring the design of intelligent artistic artefacts. Ambient intelligence supports the vision that technology becomes invisible, embedded in our natural surroundings, present whenever needed, attuned to all senses, adaptive to users/context and autonomously acting, bringing art to ordinary people, offering artists creative tools to extend the grammar of the traditional arts. Information environments will be the major drivers of culture.