基于游戏的英语请求教学

IF 2.3 Q1 EDUCATION & EDUCATIONAL RESEARCH CALICO Journal Pub Date : 2023-05-25 DOI:10.1558/cj.21176
Naoko Taguchi, Daniel H. Dixon
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引用次数: 1

摘要

基于游戏的教学被认为是一种有效的第二语言发展方法,因为它可以提供一个低风险、有趣和吸引人的学习环境。然而,在为第二语言学习设计数字游戏时,重要的是要考虑各种游戏设计和机制如何影响学习收益。在目前基于Taguchi(2023)的研究中,研究人员开发了一款基于数字游戏的应用程序,用于教118名第二语言英语学习者识别和产生语用上适当的英语请求。这款游戏的两个版本只在一个设计机制上有所不同:版本A允许学习者在从一组请求表单中选择一个选项后,看到对话者的一个单一反应。相比之下,版本B允许学习者看到对话者对同一组请求表单选项中所有项目的全部反应。结果表明,两个版本的游戏对学习者的语用知识都有积极的影响。两个版本的应用程序在学习者的识别和生产知识上的差异可以忽略不计到很小的效应大小(Cohen’s d)。本文还讨论了其影响,为未来的研究提供了方向,旨在衡量在教育技术中实施的目标游戏机制的影响
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Game-Informed Approach to Teaching Request-Making in English
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study building on Taguchi (2023), a digital game-informed application was developed to teach 118 L2 English learners to identify and produce pragmatically appropriate requests in English. Two versions of the game were developed that differed only in one designed game mechanic: version A allowed learners to see one single reaction from interlocutors after selecting one option from a set of request forms. In contrast, version B allowed learners to see the full range of interlocutor reactions across all items in the same set of request form options. Results indicate that both versions of the game had positive effects on learners’ pragmatics knowledge. The difference in learners’ gains between the two versions of the app had negligible to small effect size (Cohen’s d) differences on both the recognition and production knowledge of the learners. Implications are discussed, offering direction for future research aiming to measure the effects of targeted game mechanics implemented in educational technology
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来源期刊
CALICO Journal
CALICO Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
10.00%
发文量
0
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