虚拟角色设计在青少年冲突管理中的应用

S. Lai, Feng-cheng Lin, Yu-ting Lin, Yueh-hsiu Yen
{"title":"虚拟角色设计在青少年冲突管理中的应用","authors":"S. Lai, Feng-cheng Lin, Yu-ting Lin, Yueh-hsiu Yen","doi":"10.1109/ICECENG.2011.6056960","DOIUrl":null,"url":null,"abstract":"Teenager's peer conflict has become an issue. Some negative personalities developed because of encountering peer pressure, conflict and frustration. These experiences lead to aggressive behaviors. Digital media is getting popular in teenager's life and this research try to design a special computer game that might influence teenager's improper behaviors. The experiment selects 180 high school students aged from 12 to 13 in 2 junior high school in central Taiwan. Participants will be assigned to play the specially designed computer game in which they can monitor the role in the games. Interaction between the participants and computer will be recorded over the course of the experiment for analysis. The goal of this research is to create an innovative and effective digital learning system in addition to traditional counseling method for teenager's peer conflict management.","PeriodicalId":6336,"journal":{"name":"2011 International Conference on Electrical and Control Engineering","volume":"5 1","pages":"6377-6380"},"PeriodicalIF":0.0000,"publicationDate":"2011-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Applying virtual character design in computer game for teenager's conflict management\",\"authors\":\"S. Lai, Feng-cheng Lin, Yu-ting Lin, Yueh-hsiu Yen\",\"doi\":\"10.1109/ICECENG.2011.6056960\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Teenager's peer conflict has become an issue. Some negative personalities developed because of encountering peer pressure, conflict and frustration. These experiences lead to aggressive behaviors. Digital media is getting popular in teenager's life and this research try to design a special computer game that might influence teenager's improper behaviors. The experiment selects 180 high school students aged from 12 to 13 in 2 junior high school in central Taiwan. Participants will be assigned to play the specially designed computer game in which they can monitor the role in the games. Interaction between the participants and computer will be recorded over the course of the experiment for analysis. The goal of this research is to create an innovative and effective digital learning system in addition to traditional counseling method for teenager's peer conflict management.\",\"PeriodicalId\":6336,\"journal\":{\"name\":\"2011 International Conference on Electrical and Control Engineering\",\"volume\":\"5 1\",\"pages\":\"6377-6380\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-10-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on Electrical and Control Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICECENG.2011.6056960\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Electrical and Control Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICECENG.2011.6056960","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

青少年的同伴冲突已经成为一个问题。一些消极的性格是由于遇到同伴的压力、冲突和挫折而形成的。这些经历会导致攻击性行为。数字媒体在青少年生活中越来越流行,本研究试图设计一个特殊的电脑游戏,可能会影响青少年的不当行为。本实验选取中部地区2所初中的12 ~ 13岁高中生180名。参与者将被分配玩一个特别设计的电脑游戏,他们可以在游戏中监控自己的角色。在实验过程中,参与者与计算机之间的互动将被记录下来,以供分析。本研究的目的是在传统辅导方法的基础上,为青少年同伴冲突管理创造一个创新有效的数字化学习系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Applying virtual character design in computer game for teenager's conflict management
Teenager's peer conflict has become an issue. Some negative personalities developed because of encountering peer pressure, conflict and frustration. These experiences lead to aggressive behaviors. Digital media is getting popular in teenager's life and this research try to design a special computer game that might influence teenager's improper behaviors. The experiment selects 180 high school students aged from 12 to 13 in 2 junior high school in central Taiwan. Participants will be assigned to play the specially designed computer game in which they can monitor the role in the games. Interaction between the participants and computer will be recorded over the course of the experiment for analysis. The goal of this research is to create an innovative and effective digital learning system in addition to traditional counseling method for teenager's peer conflict management.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Aerodynamic and mechanical system modeling of a vertical axis wind turbine (VAWT) Application of Internet of Things for electric fire control A 28 GHz linear envelope tracking-power amplifier for LMDS applications Magnetic field finite element analysis and thrust characteristics calculation of a linear and rotary stepper motor An early warning system based on Motion History Image for blind spot of oversize vehicle
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1