基于学生素养的印尼语学习中纵横字谜模式对学习兴趣的影响

Muhammad Khaedar, Syamsul Alam
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引用次数: 0

摘要

学习模式需要指导和发展学生的思维能力,特别是在认知领域,将游戏与学习结合起来。学生们用填字游戏的方法进行学习,无论是精神上还是身体上。本研究的目的是基于学生的阅读能力,分析填字游戏模式对学生学习印尼语兴趣的影响。本研究采用准实验实验设计。所有35名三年级学生作为研究对象。数据收集技术有观察、问卷调查、测试和记录。使用的数据分析技术是描述性数据分析。根据研究发现,采用填字游戏的方法对学生在识字基础上学习印尼语的热情有影响。学生对使用填字游戏媒介学习印尼语的兴趣较高,平均得分为91.55,而未使用填字游戏媒介的对照班平均得分为64.23。由此可见,填字游戏媒介对学生学习印尼语的兴趣有显著的影响。本研究的启示可为小学实施填字游戏学习提供参考,并根据学生的能力和条件进行调整。
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The Effect of Using Crossword Puzzle Model on Learning Interest in Indonesian Learning Based on Students' Literacy
Learning Model requires coaching and developing students' thinking skills, especially in the cognitive domain to combine playing with learning. Students are engaged in learning using the crossword puzzle method, both mentally and physically. The purpose of this study is to analyze the impact of the crossword puzzle model on students' interest to learn Indonesian based on how well students can read. This study employed a quasi-experimental experimental design. All 35 samples of third-grade pupils served as the study's subjects. Data collection techniques are observation, questionnaire and test and documentation. The data analysis techniques used is descriptive data analysis. According to research findings, adopting the crossword puzzle approach had an impact on students' enthusiasm in learning Indonesian based on literacy. Students' interest in learning Indonesian using crossword puzzle media was higher with an average score of 91.55 if compared with the control class that did not use crossword puzzle media, which was 64.23. It can be concluded that there is a significant effect of crossword puzzle media on students' interest in learning Indonesian. The implication of this study is in available for elementary schools in implementing learning with crossword puzzles, carried out and adapted to the abilities and conditions of students.
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