理解对视觉美学人工制品的情绪反应:SECMEA机制

IF 1.2 2区 文学 Q3 COMMUNICATION Visual Communication Pub Date : 2022-06-09 DOI:10.1177/14703572221090536
C. van der Lee, Renske van Enschot
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引用次数: 0

摘要

虽然许多模型试图解释审美体验,但大多数将自己限制在艺术作为其焦点,只有少数模型研究我们为什么会对视觉审美对象产生某种反应。本文试图通过关注与视觉审美对象相关的情感诱发机制,对当前模型进行扩展。本文以Juslin(2013)为音乐领域开发的BRECVEM机制为基础。在本文中,Juslin的机制适用于视觉领域,产生了六种不同的情绪唤起机制:惊吓反射、评价条件反射、情绪传染、心理意象、句法期望和外部评价。作者概述了框架和实证研究,展示了与视觉审美对象(视觉艺术以及广告和产品设计)相关的每一种机制。本文通过对情绪诱发机制和现有实证研究的梳理,为进一步完善对广泛的视觉审美对象的情绪反应的实证检验提供了基础。
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Understanding emotional responses to visual aesthetic artefacts: the SECMEA mechanisms
While many models attempt to explain the aesthetic experience, most limit themselves to art as their focal point and only a few look into why we arrive at a certain response to a visual aesthetic object. This article attempts to offer an extension to the current models by focusing on the mechanisms that induce emotions in relation to visual aesthetic objects. It takes Juslin’s (2013) BRECVEM mechanisms – developed for the domain of music – as its basis. In this article, Juslin’s mechanisms are adapted to the visual domain, resulting in six different emotion-evoking mechanisms: startle reflex, evaluative conditioning, emotional contagion, mental imagery, syntactic expectancy and external appraisal. The authors give an overview of frameworks and empirical studies, demonstrating each of these mechanisms in relation to visual aesthetic objects (visual art as well as advertising and product design). The article’s focus on emotion-inducing mechanisms and existing empirical research provides a basis for improving empirical testing of emotional responses to a broad range of visual aesthetic objects.
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来源期刊
Visual Communication
Visual Communication COMMUNICATION-
CiteScore
3.40
自引率
13.30%
发文量
45
期刊介绍: Visual Communication provides an international forum for the growing body of work in numerous interrelated disciplines. Its broad coverage includes: still and moving images; graphic design and typography; visual phenomena such as fashion, professional vision, posture and interaction; the built and landscaped environment; the role of the visual in relation to language, music, sound and action.
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