开发大鼠螨游戏作为健康宣传媒介,提高学生宿舍尘螨的认识和了解

Muhimatul Arifah, A. Rofieq, Y. Pantiwati
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引用次数: 1

摘要

学生对房尘螨(TDR)的认识仍然有限,并且使用的学习媒介并不复杂。然而,除了学习成果外,环境健康和卫生知识被忽视。本研究旨在制作健康促进媒介,并分析其效果。这种类型的研究是通过Borg & Gall的研究与发展(R&D)修正模型进行的。资料收集自资料专家、媒体专家,并广泛试验(实验),涉及30名生物教育系学过寄生虫学课程的学生。由于数据分析采用配对t检验(配对样本t检验)。螨大富翁健康媒体推广产品的结果显示,媒体专家和材料专家的验证度分类非常好,比例分别为97%和89%。数据分析的结果P < 0.05,即前测和后测的平均值有显著差异,说明使用《大富翁游戏》媒体前后对TDR的认识和理解有所提高。
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Development of monopoly mite game as a health promotion media to increase knowledge and understanding about house dust mites in student boarding house
Student’s knowledge of house dust mite (TDR) is still limited as well as the learning media used are uncomplicated. However, aside from learning outcome, knowledge of environmental health and hygiene are ignored. This study aims to produce health promotion media and analyze the effectiveness. This type of study was conducted by Research and Development (R&D) modified model by Borg & Gall. Data were collected from material expert, media expert, and extensive trial (experiments) that involving 30 students of Biology education department who have taken parasitology courses. As data analysis uses paired t-test (paired sample t-test). The result of the Mite Game Monopoly health media promotion products shows the validation of media experts and material experts are categorized very well with percentages of 97% and 89%. The result of data analysis obtained a value P < 0.05 which means there is a significant difference in the average value of pretest and posttest, it shows an increase of knowledge and understanding of TDR between before and after using the Mite Game Monopoly media.
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发文量
19
审稿时长
18 weeks
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