Conor Holler, Patrick Crowe, A. Mayhew, A. Tindale, S. Diamond
{"title":"时间震颤:开发面向儿童的跨媒体游戏","authors":"Conor Holler, Patrick Crowe, A. Mayhew, A. Tindale, S. Diamond","doi":"10.1145/2628363.2645698","DOIUrl":null,"url":null,"abstract":"Time Tremors is a transmedia experience for children aged 8-14 that crosses television, web, locative media, and mobile apps. Time Tremors is a collection game in which players search for objects from history supposedly scattered throughout time and space, hidden, invisible to the human eye but detectable and collectable using a variety of mobile and online broadband technologies. Extending the game into locative augmented reality and mobile play was an applied research challenge that required narrative continuity while ensuring safe play.","PeriodicalId":74207,"journal":{"name":"MobileHCI : proceedings of the ... International Conference on Human Computer Interaction with Mobile Devices and Services. MobileHCI (Conference)","volume":"144 1","pages":"601-603"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Time tremors: developing transmedia gaming for children\",\"authors\":\"Conor Holler, Patrick Crowe, A. Mayhew, A. Tindale, S. Diamond\",\"doi\":\"10.1145/2628363.2645698\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Time Tremors is a transmedia experience for children aged 8-14 that crosses television, web, locative media, and mobile apps. Time Tremors is a collection game in which players search for objects from history supposedly scattered throughout time and space, hidden, invisible to the human eye but detectable and collectable using a variety of mobile and online broadband technologies. Extending the game into locative augmented reality and mobile play was an applied research challenge that required narrative continuity while ensuring safe play.\",\"PeriodicalId\":74207,\"journal\":{\"name\":\"MobileHCI : proceedings of the ... International Conference on Human Computer Interaction with Mobile Devices and Services. MobileHCI (Conference)\",\"volume\":\"144 1\",\"pages\":\"601-603\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-09-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"MobileHCI : proceedings of the ... International Conference on Human Computer Interaction with Mobile Devices and Services. MobileHCI (Conference)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2628363.2645698\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"MobileHCI : proceedings of the ... International Conference on Human Computer Interaction with Mobile Devices and Services. MobileHCI (Conference)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2628363.2645698","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Time tremors: developing transmedia gaming for children
Time Tremors is a transmedia experience for children aged 8-14 that crosses television, web, locative media, and mobile apps. Time Tremors is a collection game in which players search for objects from history supposedly scattered throughout time and space, hidden, invisible to the human eye but detectable and collectable using a variety of mobile and online broadband technologies. Extending the game into locative augmented reality and mobile play was an applied research challenge that required narrative continuity while ensuring safe play.