学习信息素养的严肃游戏:教师的观点

M. J. Valero Gisbert, N. Cabassi, Elisabetta Longhi
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引用次数: 1

摘要

摘要本文阐述了教师对大学生信息素养技能培养的看法。该方法是基于导航项目的案例研究,特别是游戏“Navigator”,这是导航项目跨学科团队合作的结果。教师的反思描述了教师期望大学生具备的三项技能,以及信息素养嵌入式课程的设计与交付。综上所述,严肃游戏可以促进教师和图书馆员之间的合作,促进学生向积极的教与学的转变,从而提高学生的技能。
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Serious Games for Learning Information Literacy: The Teacher’s Point of View
Abstract The authors describe the point of view of the teachers for the information literacy skills of the undergraduate students. The methodology is based on the case study of the Navigate Project and in particular the game “Navigator’’ which was the result of the collaboration of the interdisciplinary team of the Navigate Project. The reflection of the teachers describes the three skills that teachers expect from undergraduate students and the design and delivery of embedded courses for information literacy. In conclusion, serious games could stimulate the transformation to an active teaching and learning facilitating the collaboration of teachers and librarians for improving students skills.
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来源期刊
International Information and Library Review
International Information and Library Review Social Sciences-Library and Information Sciences
CiteScore
2.40
自引率
0.00%
发文量
34
期刊介绍: For more than twenty years, the International Information and Library Review has been welcomed by information scientists, librarians and other scholars and practitioners all over the world for its timely articles on research and development in international and comparative librarianship, information sciences, information policy and information ethics, digital values and digital libraries. Contributions to the journal have come from staff or members of many different international organizations, including the United Nations, UNESCO, IFLA, and INTAMEL, and from library and information scientists in academia, government, industry, and other organizations.
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