Horasman Simanihuruk, M. Mukhtar, Samsidar Tanjung
{"title":"在SMK Negeri 1 Kabanjahe的基础编程学习中使用Adobe Animate CC开发交互式学习媒体","authors":"Horasman Simanihuruk, M. Mukhtar, Samsidar Tanjung","doi":"10.4108/eai.16-11-2019.2293252","DOIUrl":null,"url":null,"abstract":"This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.","PeriodicalId":62134,"journal":{"name":"电力系统及其自动化学报","volume":"101 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe\",\"authors\":\"Horasman Simanihuruk, M. Mukhtar, Samsidar Tanjung\",\"doi\":\"10.4108/eai.16-11-2019.2293252\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.\",\"PeriodicalId\":62134,\"journal\":{\"name\":\"电力系统及其自动化学报\",\"volume\":\"101 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"电力系统及其自动化学报\",\"FirstCategoryId\":\"1087\",\"ListUrlMain\":\"https://doi.org/10.4108/eai.16-11-2019.2293252\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"电力系统及其自动化学报","FirstCategoryId":"1087","ListUrlMain":"https://doi.org/10.4108/eai.16-11-2019.2293252","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe
This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.
期刊介绍:
Since its founding in 1989, Proceedings of the CSU-EPSA has been an academic journal co-sponsored by the National Academic Annual Conference of Power Systems and Automation of Colleges and Tianjin University, and is publicly distributed at home and abroad. The journal works under the leadership of an editorial board composed of professors from 32 domestic colleges and universities, and is committed to publishing academic papers and research results reports on basic theoretical research in the field of power systems and automation, and research and development of important equipment.
In addition, the journal also publishes experience exchange articles on teaching and scientific research in colleges and universities, as well as reports on domestic and foreign academic trends, including introductions to the production and research work of related enterprises. As a core journal (remarked as C) in the Chinese Science Citation Database and a Chinese core journal, Proceedings of the CSU-EPSA is also included in many internationally renowned databases, including British Science Abstracts (SA), Russian Abstracts Journal (AJ), Japan Science and Technology Literature Society Database (CBST, JST), American Ulrich's International Journal Guide, and the Chinese Science Citation Database, showing its influence and recognition in the academic community.